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Steam News13 July 20261mo ago

Our Summer Plans for the Monte Quacko!

Hi everyone! We’ve been hard at work crossing our T's and dotting our I's. There is a lot more work to do, we’re now starting to put in final polish and final sets of programming.

Full notes

Full Always Bet on Quack update

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What changed

0 fixes0 additions4 changes0 removals
  • Gameplay
  • Events
  • Server
changedWe’re also actively building more animation sets for our ducks. We want the characters to have more movement and life to them, and we also want to make sure we release with a strong roster of fun emotes. Trust me, I’ve been trying to get the Club Penguin dance just right.
changedWe’re also turning on and testing all of our achievements. We have Steam achievements all set up, as well as our challenge system with the Art Gallery. All of this is now being finalized so we’ll be able to share the final art gallery soon.
changedApart from that, it's all polish and little things. We want to make sure you’re all able to play without issues on day one, we want our servers to be able to hold up to any demand we get and keep you all running as smoothly as possible.
changedDepending on how fast all these things go, we might be able to slip a few more surprises in. We’ll make sure to keep you updated!

Always Bet on Quack changes

changedWe’re also actively building more animation sets for our ducks. We want the characters to have more movement and life to them, and we also want to make sure we release with a strong roster of fun emotes. Trust me, I’ve been trying to get the Club Penguin dance just right.
changedWe’re also turning on and testing all of our achievements. We have Steam achievements all set up, as well as our challenge system with the Art Gallery. All of this is now being finalized so we’ll be able to share the final art gallery soon.
changedApart from that, it's all polish and little things. We want to make sure you’re all able to play without issues on day one, we want our servers to be able to hold up to any demand we get and keep you all running as smoothly as possible.
changedDepending on how fast all these things go, we might be able to slip a few more surprises in. We’ll make sure to keep you updated!

Hi everyone! We’ve been hard at work crossing our T's and dotting our I's. There is a lot more work to do, we’re now starting to put in final polish and final sets of programming. We are actively testing text and proximity chat so soon you’ll be able to quack it up with everyone at the same table as you.

We’re also actively building more animation sets for our ducks. We want the characters to have more movement and life to them, and we also want to make sure we release with a strong roster of fun emotes. Trust me, I’ve been trying to get the Club Penguin dance just right.

We’re also turning on and testing all of our achievements. We have Steam achievements all set up, as well as our challenge system with the Art Gallery. All of this is now being finalized so we’ll be able to share the final art gallery soon.

Apart from that, it's all polish and little things. We want to make sure you’re all able to play without issues on day one, we want our servers to be able to hold up to any demand we get and keep you all running as smoothly as possible.

Depending on how fast all these things go, we might be able to slip a few more surprises in. We’ll make sure to keep you updated!

If you’d like to follow along and support development, wishlisting the game on Steam

is the best way to stay informed and help us reach more people! If you’d like to stay in touch with us directly, please feel free to join our Discord: https://discord.gg/SUjXUfmumx

  • Dogwood Gaming

Source

Steam News / 13 July 2026

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