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Steam News17 October 20178y ago

Version 1.0.7 Patch Notes

Time for a big patch! This one has so many changes I had to split it up into sections. The biggest changes are the new pathing indicator (never get surprised by walking into fire again!

Full notes

Full Alvora Tactics update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes8 additions11 changes2 removals
  • UI and audio
  • Gameplay
  • Performance
  • Balance
addedTime for a big patch! This one has so many changes I had to split it up into sections. The biggest changes are the new pathing indicator (never get surprised by walking into fire again!) and new journal entries with details for each status effect.
addedVISUALAdded indicators of what path you'll take during movement
addedVISUALAdded journal entries for status effects
addedVISUALAdded slight pulse effect on selecting a tile for attacking or moving
changedVISUALDamage numbers are bigger and flashier when dealing high damage
addedVISUALAdded extra shake to 'getting hit' animation
Berserker's 'Frenzy' MP cost10Berserker's 'Frenzy' MP cost decreased, nerfBreaker's 'Quake' MP cost23Breaker's 'Quake' MP cost increased, buffGuardian's 'Rally' MP cost01Guardian's 'Rally' MP cost increased, buffBlade's 'Flash Cut' damage60%70%Blade's 'Flash Cut' damage increased, buff

Time for a big patch! This one has so many changes I had to split it up into sections. The biggest changes are the new pathing indicator (never get surprised by walking into fire again!) and new journal entries with details for each status effect.

1.0.7

VISUAL

  • Added indicators of what path you'll take during movement

  • Facing arrows now highlight on mouseover

  • Reorganized Skill stats on the character stats window

  • Added journal entries for status effects

  • Added slight pulse effect on selecting a tile for attacking or moving

  • Damage numbers are bigger and flashier when dealing high damage

  • Added extra shake to 'getting hit' animation

  • Zyla now have visible shoulder spines

  • Newly encountered Aphest, Crub, Wilderi, and Vinemen now have unique arm sprites that show under their class gear. (Pre-existing ones will keep their current arms.)

  • In-depth item descriptions now always show for items on the ground when using a controller

  • Fixed display issues with portraits of incapped characters

  • Fixed flickering of character portraits in the save menu

BALANCE

  • Berserker's 'Frenzy' MP cost decreased from 1 to 0

  • Breaker's 'Quake' MP cost increased from 2 to 3

  • Guardian's 'Rally' MP cost increased from 0 to 1

  • Blade's 'Flash Cut' damage increased from 60% to 70%

  • Fixed Blade's 'Double-Edge' self-damage using an incorrect formula that inflicted too much self-damage

  • Made Brawler's 'Thousand Fists' passive compatible with punch daggers

  • Breaker's 'Break Arms' duration reduced by 15@

  • Shiftcloak's 'Shift Stab' now does +20% damage

  • 'Chilled' and 'Frozen' status now amplify Ice damage by 1.3x instead of 1.1x

GAMEPLAY

  • Sorcerer's 'Fire Whirl' can now be summoned on top of regular fire

  • 'Burn' status no longer lights ground underneath you on fire

  • Lifebead Necklace fixed to only increase healing received instead of all positive effects

  • Fixed most buffs and cooldowns getting removed at the start of combat

  • Fixed AI using buffs on themselves that they are immune to

  • Fixed unintended path to a previous boss battle showing up rarely in one of the final areas

  • Timed items (ex: Lit Bomb) no longer reset their timer when you leave the zone

  • The gamepad now only requires 1 button press to loot bodies

  • Now you can look at character stats in combat after acting when using the gamepad

  • Fixed renaming saves not working

Source

Steam News / 17 October 2017

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