Full notes
Full Alvora Tactics update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Performance
- Balance
Time for a big patch! This one has so many changes I had to split it up into sections. The biggest changes are the new pathing indicator (never get surprised by walking into fire again!) and new journal entries with details for each status effect.
1.0.7
VISUAL
Added indicators of what path you'll take during movement
Facing arrows now highlight on mouseover
Reorganized Skill stats on the character stats window
Added journal entries for status effects
Added slight pulse effect on selecting a tile for attacking or moving
Damage numbers are bigger and flashier when dealing high damage
Added extra shake to 'getting hit' animation
Zyla now have visible shoulder spines
Newly encountered Aphest, Crub, Wilderi, and Vinemen now have unique arm sprites that show under their class gear. (Pre-existing ones will keep their current arms.)
In-depth item descriptions now always show for items on the ground when using a controller
Fixed display issues with portraits of incapped characters
Fixed flickering of character portraits in the save menu
BALANCE
Berserker's 'Frenzy' MP cost decreased from 1 to 0
Breaker's 'Quake' MP cost increased from 2 to 3
Guardian's 'Rally' MP cost increased from 0 to 1
Blade's 'Flash Cut' damage increased from 60% to 70%
Fixed Blade's 'Double-Edge' self-damage using an incorrect formula that inflicted too much self-damage
Made Brawler's 'Thousand Fists' passive compatible with punch daggers
Breaker's 'Break Arms' duration reduced by 15@
Shiftcloak's 'Shift Stab' now does +20% damage
'Chilled' and 'Frozen' status now amplify Ice damage by 1.3x instead of 1.1x
GAMEPLAY
Sorcerer's 'Fire Whirl' can now be summoned on top of regular fire
'Burn' status no longer lights ground underneath you on fire
Lifebead Necklace fixed to only increase healing received instead of all positive effects
Fixed most buffs and cooldowns getting removed at the start of combat
Fixed AI using buffs on themselves that they are immune to
Fixed unintended path to a previous boss battle showing up rarely in one of the final areas
Timed items (ex: Lit Bomb) no longer reset their timer when you leave the zone
The gamepad now only requires 1 button press to loot bodies
Now you can look at character stats in combat after acting when using the gamepad
Fixed renaming saves not working
Source
Changelog.gg summarizes and formats this update. How we read updates.
