Full notes
Full Aluna Rift update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- UI and audio
- Balance
Demo patch notes Version 1.0.01
Player ship should no longer be frozen on game start if you exited a previous game during a respawn sequence,
Demo should no longer freeze after you defeat both bosses,
The enclosing walls should no longer de-spawn prematurely causing a soft lock
Demo patch notes Version 1.0.02
asteroids and enemies should no longer get into a stuck state whereby they don't move,
using the Rebirth upgrade will now correctly disable depth of field blur,
the Rebirth upgrade will no longer trigger every game after you acquire it,
starting rewards will now displaying the correct icon and/or description text,
your ship's stats will correctly reset to default at the start of a new game now,
enemy sauces with dual or triple fire weapons will correctly face the player before firing now,
enemies can no longer fire their weapons when they're not visible on the screen
Demo patch notes Version 1.0.03 (Current live version)
some text that was missing when choosing a different language will now be visible again,
split pieces of asteroids will no longer travel directly towards the player,
the supernova upgrade is rarer now and user control returns more swiftly,
the widespan blast weapon upgrade is rarer and doesn't last as long,
bosses will no longer spawn weapon patterns after they have been killed,
greatly reduced the volume of the intro digiggle logo sfx,
reduced the fire rate of enemies and lowered the health of the heavy-enemies to reduce random encounter difficulty,
resetting graphics settings will now correctly set the screen resolution to default
Source
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