In this update5
Full notes
Full Alternis update
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What changed
- Gameplay
- UI and audio
- Performance
- Maps
Alternis changes
ːrjumendoka2ː GREETINGS AGAIN, SIR! ːpraisesunː
The game is now in Early Access, so here’s a very small list of what has changed.
NEW:
Added directional hit reaction animations.
Added Photo Mode (currently just a free camera [F2 key]).
Added blood layer on characters when damaged.
Added Heavy Attack on swords.
Added team deathmatch mode.
Added capture the flag mode.
Added zombie mode.
Added win and defeat sounds for all modes.
Now bots can use any weapon.
Now bots are 4x4 (can move almost everywhere).
Bots now have difficulty (they are a bit smarter now).
Added default start weapon setting.
Added new weapon type: bow.
Added new weapon type: fireball.
Separated aiming camera sensitivity.
FIXES:
Footsteps now sound properly without overlapping.
Bots no longer spawn stuck in the same position.
Bots no longer spawn near their death position.
Player animations now sync after desyncing due to game freezes or frame drops.
Scoreboard names now work properly when joining late.
Bot positions no longer desync.
Added various optimizations.
CHANGES:
Four Castles map rework.
Lobby settings interface relocated.
Blood VFX rework.
Sword deflect VFX rework.
Updated to Unity 6.3 LTS
And a lot more, don’t remember, didn’t write it.
FUTURE PLANS:
Character customization.
Achievements.
UI improvements (not like that “U” company).
More weapons.
More maps.
More game modes (like King of the Hill).
Improvements to Zombie mode.
Smarter AI.
Network optimization (better server performance).
Campaign Prologue.
Improvements across all existing systems.
And a lot more.
It’s been a tough year since the last update, life has thrown quite a few things my way, which is why the wait has been long ːcleandinoː, but fuck it, I’ll do everything I can to keep polishing this project, and I will continue to do so. ːcleansealː
I hope you enjoy it!
Literally me rn:
~ R4v3nB14ck ~
Source
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