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Steam News20 April 20262mo ago

EARLY ACCESS UPDATE A.0.2.0

ːrjumendoka2ː GREETINGS AGAIN, SIR! ːpraisesunː The game is now in Early Access, so here’s a very small list of what has changed. NEW: Added directional hit reaction animations.

In this update5

Full notes

Full Alternis update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes14 additions11 changes3 removals
  • Gameplay
  • UI and audio
  • Performance
  • Maps
changedːrjumendoka2ː GREETINGS AGAIN, SIR! ːpraisesunːThe game is now in Early Access, so here’s a very small list of what has changed.
addedNEW:Added directional hit reaction animations.
addedNEW:Added Photo Mode (currently just a free camera [F2 key]).
addedNEW:Added blood layer on characters when damaged.
addedNEW:Added Heavy Attack on swords.
addedNEW:Added team deathmatch mode.

Alternis changes

changedThe game is now in Early Access, so here’s a very small list of what has changed.
addedAdded directional hit reaction animations.
addedAdded Photo Mode (currently just a free camera [F2 key]).
addedAdded blood layer on characters when damaged.
addedAdded Heavy Attack on swords.

ːrjumendoka2ː GREETINGS AGAIN, SIR! ːpraisesunː

The game is now in Early Access, so here’s a very small list of what has changed.

NEW:

  • Added directional hit reaction animations.

  • Added Photo Mode (currently just a free camera [F2 key]).

  • Added blood layer on characters when damaged.

  • Added Heavy Attack on swords.

  • Added team deathmatch mode.

  • Added capture the flag mode.

  • Added zombie mode.

  • Added win and defeat sounds for all modes.

  • Now bots can use any weapon.

  • Now bots are 4x4 (can move almost everywhere).

  • Bots now have difficulty (they are a bit smarter now).

  • Added default start weapon setting.

  • Added new weapon type: bow.

  • Added new weapon type: fireball.

  • Separated aiming camera sensitivity.

FIXES:

  • Footsteps now sound properly without overlapping.

  • Bots no longer spawn stuck in the same position.

  • Bots no longer spawn near their death position.

  • Player animations now sync after desyncing due to game freezes or frame drops.

  • Scoreboard names now work properly when joining late.

  • Bot positions no longer desync.

  • Added various optimizations.

CHANGES:

  • Four Castles map rework.

  • Lobby settings interface relocated.

  • Blood VFX rework.

  • Sword deflect VFX rework.

  • Updated to Unity 6.3 LTS

  • And a lot more, don’t remember, didn’t write it.

FUTURE PLANS:

  • Character customization.

  • Achievements.

  • UI improvements (not like that “U” company).

  • More weapons.

  • More maps.

  • More game modes (like King of the Hill).

  • Improvements to Zombie mode.

  • Smarter AI.

  • Network optimization (better server performance).

  • Campaign Prologue.

  • Improvements across all existing systems.

  • And a lot more.

It’s been a tough year since the last update, life has thrown quite a few things my way, which is why the wait has been long ːcleandinoː, but fuck it, I’ll do everything I can to keep polishing this project, and I will continue to do so. ːcleansealː

I hope you enjoy it!

Literally me rn:

~ R4v3nB14ck ~

Source

Steam News / 20 April 2026

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