In this update7
Full notes
Full Alternis update
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What changed
- Gameplay
- Performance
- Maps
- Fixes
- Balance
Alternis changes
GREETINGS! ːpraisesunː
So here's a little update fixing some stuff,
NEW:
You can reflect bullets to the shooter when parried.
Added bloom setting.
Added fog setting.
Added clouds setting.
Added FPS limit setting.
Added controller vibration to more actions.
Now bots can parry.
Added command to kick all bots ("/help" or "/commands" in chat to see all commands)
Blood Vignette when damaged.
Random sun direction on all maps.
FIXES:
Fixed parry timing being too strict at high FPS and added subtle balancing for low FPS players.
Scoreboard now sorts players by kills.
Fixed Camera Shake on certain actions, added setting to disable it too.
Fixed bots rotating on death.
Fixed /addbot command not working properly.
Fixed player not looking at the right direction on spawning.
Fixed spawning offset making players clip into walls
Fixed bots not blocking damage.
Fixed players not loading map objects when joining late.
CHANGES:
Increased parry time from 0.3s to 0.4s
Decreased revolver bullets velocity from 10 to 8.
Now you negate 95% of damage when blocking bullets.
Now you negate 60% of damage when blocking swords.
Modified Damage Particle.
Increased bots amount possible.
KNOWN ISSUES:
Scoreboard names may fuck up when joining late.
Alt-tabbing may fuck up the game’s window.
~ Thank you all for your kind words ~
Seriously, they motivate me to keep giving 100% of my abilities to this project.
Steam post image
~ Me, myself, and R4v3nB14ck ~
Source
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