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Steam News2 April 20262mo ago

Pre-Launch Major Update

We are happy to share that our next fest was a major success We doubled the Alter Evo Wishlist count and received excellent feedback from the community. Nearly 25% of users who played the demo Wishlisted the game.

Full notes

Full Alter Evo update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

12 fixes3 additions7 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
  • Store
addedWe are happy to share that our next fest was a major successBelow is a list of the updates that we have added to Alter Evo as a result of the feedback we received on our Steam community page from Next Fest players:
fixedFixes:aim mode persists when you are hit instead of kicking you out
fixedFixes:hench men and henchmen elite play stagger animations every time you shoot them
fixedFixes:henchmen elite less health but faster
fixedFixes:corpse spawns less health
fixedFixes:ranged henchmen less health

We are happy to share that our next fest was a major success

We doubled the Alter Evo Wishlist count and received excellent feedback from the community. Nearly 25% of users who played the demo Wishlisted the game.

We’re grateful to those of you who checked out our game. It inspired us to see strong engagement as we prepare for launch.

Below is a list of the updates that we have added to Alter Evo as a result of the feedback we received on our Steam community page from Next Fest players:

Fixes:

  • aim mode persists when you are hit instead of kicking you out

  • hench men and henchmen elite play stagger animations every time you shoot them

  • henchmen elite less health but faster

  • corpse spawns less health

  • ranged henchmen less health

  • less enemies per combat section across whole game

  • reduced number of kill-mo-biles when driving

  • improved lighting and screen space contrast in response to feedback about a “washed out look”

  • added second upgrade machine to apartment area so that you don't miss it in the beginning (feedback about not introducing it fast enough)

  • increased vertical look movement during walk/run mode

  • fixed aim button to not force player to look straight ahead and keep look direction from walk mode

  • keypad type interactions reset values on exit and have a brief input blocker if sequence incorrectly submitted

  • improved pistol shot sounds with low end rumble and better consistency

  • lowered reload sound

  • reduce SMG recoil

  • improve car camera handling inside garages

  • improved camera collider handing for third person

  • look sensitivity now has vertical and horizontal adjustment instead of one value

  • improved default look sensitivity values

  • fixed some audio levels across the game and added in some missing audio

With around 5 weeks til launch, what are we doing now?

  1. Sending the full version of Alter Evo to YouTubers

  2. Working on Unreal 5 Alter Evo sequel project

  3. Wrapping up bug fixing

Make sure to check out the newest trailer on our Steam page, Wishlist and Follow Alter Evo:

Alter Evo

What's going on with our Unreal 5 project?

We're currently prototyping an expansive apartment complex to establish an the initial setting. Here are some visuals for our first pass at level design inside UE5:

We are also planning to have multiple outfits as a feature of the game. Here is an pass at various looks for Amelia Jalisco (AJ).

Thanks for reading out post! Let us know if you have any questions.

Sincerely,

Technical Fiction

Source

Steam News / 2 April 2026

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