Full notes
Full Alpha Nomos update
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What changed
- UI and audio
- Performance
- Gameplay
- Balance
- Fixes
This update sharpens the connection between your inputs, the beat, and the world around you.
Two new input settings, "Responsive" and "Rhythmic", give you more control over how your actions sync with the music, while sound effect timing, attack feedback and the visual metronome have all been improved. Several Flanger powerup variants have also been reworked to feel clearer and more intuitive.
On the stability side, this patch resolves a range of collision and boundary issues, along with several edge-case bugs affecting combat flow and environment visuals.
Patch Notes demo version 07.0035
Added “Responsive” and “Rhythmic” input settings
Improved syncing of sound effects with the backing soundtrack
Improved successful attack feedback
Increased stagger resistance on some powerful enemies
Reworked several variations of the Flanger powerup to make them clearer and easier to use
Improved visual metronome consistency and function
Improved general player physics function
Improved attack follow-up options for some moves
Fixed enemies and player overlapping in certain cases
Fixed an issue which allowed players to attack during enemy intros
Fixed a visual glitch of some environmental elements popping up
Fixed an issue preventing fights from ending in certain scenarios
Fixed an issue where players could get stuck in certain parts of the environment
Fixed an issue where enemies could move outside of combat zones
Fixed an issue allowing players to stand on enemy heads
Fixed an issue where enemies would sometimes hit the player out of combat zones
Fixed an issue which caused the player to get stuck on an enemy and not be able to jump when the enemy was very close
Source
Changelog.gg summarizes and formats this update. How we read updates.
