HomeGamesUpdatesPricingMethodology
Steam News3 April 20263mo ago

Alpha Nomos – Patch Notes Demo v07.0035

This update sharpens the connection between your inputs, the beat, and the world around you.

Full notes

Full Alpha Nomos update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes2 additions8 changes0 removals
  • UI and audio
  • Performance
  • Gameplay
  • Balance
  • Fixes
addedTwo new input settings, "Responsive" and "Rhythmic", give you more control over how your actions sync with the music, while sound effect timing, attack feedback and the visual metronome have all been improved. Several Flanger powerup variants have also been reworked to feel clearer and more intuitive.
changedOn the stability side, this patch resolves a range of collision and boundary issues, along with several edge-case bugs affecting combat flow and environment visuals.
addedPatch Notes demo version 07.0035Added “Responsive” and “Rhythmic” input settings
changedPatch Notes demo version 07.0035Improved syncing of sound effects with the backing soundtrack
changedPatch Notes demo version 07.0035Improved successful attack feedback
changedPatch Notes demo version 07.0035Increased stagger resistance on some powerful enemies

This update sharpens the connection between your inputs, the beat, and the world around you.

Two new input settings, "Responsive" and "Rhythmic", give you more control over how your actions sync with the music, while sound effect timing, attack feedback and the visual metronome have all been improved. Several Flanger powerup variants have also been reworked to feel clearer and more intuitive.

On the stability side, this patch resolves a range of collision and boundary issues, along with several edge-case bugs affecting combat flow and environment visuals.

Patch Notes demo version 07.0035

  • Added “Responsive” and “Rhythmic” input settings

  • Improved syncing of sound effects with the backing soundtrack

  • Improved successful attack feedback

  • Increased stagger resistance on some powerful enemies

  • Reworked several variations of the Flanger powerup to make them clearer and easier to use

  • Improved visual metronome consistency and function

  • Improved general player physics function

  • Improved attack follow-up options for some moves

  • Fixed enemies and player overlapping in certain cases

  • Fixed an issue which allowed players to attack during enemy intros

  • Fixed a visual glitch of some environmental elements popping up

  • Fixed an issue preventing fights from ending in certain scenarios

  • Fixed an issue where players could get stuck in certain parts of the environment

  • Fixed an issue where enemies could move outside of combat zones

  • Fixed an issue allowing players to stand on enemy heads

  • Fixed an issue where enemies would sometimes hit the player out of combat zones

  • Fixed an issue which caused the player to get stuck on an enemy and not be able to jump when the enemy was very close

Source

Steam News / 3 April 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.