HomeGamesUpdatesPricingMethodology
Steam News29 June 20265d ago

Demo Patch 07.0039 is Live

While building the full game we made some improvements we thought would make the demo better while you wait.

Full notes

Full Alpha Nomos update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes2 additions5 changes0 removals
  • Gameplay
  • Fixes
  • Balance
  • UI and audio
changedWhile building the full game we made some improvements we thought would make the demo better while you wait. Many of these come straight from player feedback, so thank you to everyone who played and helped us make Alpha Nomos better.
addedWhat's new:
changedImproved input handling across input modes. Auto mode now only misses when inputs are rapid
addedEnemy stun states added so stagger breaks read clearly
fixedFixed ground detection bug causing odd behaviour in some environments
fixedFixed damage indicators not accounting for pausing

Alpha Nomos changes

changedWhile building the full game we made some improvements we thought would make the demo better while you wait. Many of these come straight from player feedback, so thank you to everyone who played and helped us make Alpha Nomos better.
addedWhat's new:
changedImproved input handling across input modes. Auto mode now only misses when inputs are rapid
addedEnemy stun states added so stagger breaks read clearly
fixedFixed ground detection bug causing odd behaviour in some environments

While building the full game we made some improvements we thought would make the demo better while you wait. Many of these come straight from player feedback, so thank you to everyone who played and helped us make Alpha Nomos better.

What's new:

  • Improved input handling across input modes. Auto mode now only misses when inputs are rapid

  • Smoother physics between player and enemies. No more getting stuck against groups

  • Enemy stun states added so stagger breaks read clearly

  • Fixed ground detection bug causing odd behaviour in some environments

  • Fixed damage indicators not accounting for pausing

  • Improved SFX and volume defaults

  • Moved input type config from first startup to the tutorial

  • More consistent cancel windows

  • Easier hold input timing

  • Various other fixes and improvements

Keep the feedback coming. See you in the beat.

Alpha Nomos

Source

Steam News / 29 June 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.