Full notes
Full Alpha Nomos update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Balance
- UI and audio
Alpha Nomos changes
While building the full game we made some improvements we thought would make the demo better while you wait. Many of these come straight from player feedback, so thank you to everyone who played and helped us make Alpha Nomos better.
What's new:
Improved input handling across input modes. Auto mode now only misses when inputs are rapid
Smoother physics between player and enemies. No more getting stuck against groups
Enemy stun states added so stagger breaks read clearly
Fixed ground detection bug causing odd behaviour in some environments
Fixed damage indicators not accounting for pausing
Improved SFX and volume defaults
Moved input type config from first startup to the tutorial
More consistent cancel windows
Easier hold input timing
Various other fixes and improvements
Keep the feedback coming. See you in the beat.
Source
Changelog.gg summarizes and formats this update. How we read updates.
