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Steam News27 November 20257mo ago

Demo Patch Notes for 27/11/2025

Demo Patch notes for version 0.7.0022 Bug fixes: Teddy room softlock: Previously there was an issue which made the level portal not activate after picking a trade from Teddy Enemy spawn softlock: Enemy spawns would some

Full notes

Full Alpha Nomos update

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What changed

0 fixes3 additions6 changes0 removals
  • Gameplay
  • UI and audio
  • Performance
changedTeddy room softlock: Previously there was an issue which made the level portal not activate after picking a trade from Teddy
changedEnemy spawn softlock: Enemy spawns would sometimes break on rare cases locking the player in the arena and preventing progress
changedEnemies stopped attacking: Sometimes enemies would lose their spines and stop attacking the player
changedDeath clock SFX bug: the sound effect that is triggered when dying would sometimes mute partially
changedRare tutorial crashes: In some rare cases the game could crash when moving to the second level of the tutorial
addedRemoved clicker track: this feature turned out to be more trouble than it's worth, we don't feel like it is necessary and it had a tendency to create new problems and hide existing ones

Alpha Nomos changes

changedTeddy room softlock: Previously there was an issue which made the level portal not activate after picking a trade from Teddy
changedEnemy spawn softlock: Enemy spawns would sometimes break on rare cases locking the player in the arena and preventing progress
changedEnemies stopped attacking: Sometimes enemies would lose their spines and stop attacking the player
changedDeath clock SFX bug: the sound effect that is triggered when dying would sometimes mute partially
changedRare tutorial crashes: In some rare cases the game could crash when moving to the second level of the tutorial

Demo Patch notes for version 0.7.0022

Bug fixes:

  • Teddy room softlock: Previously there was an issue which made the level portal not activate after picking a trade from Teddy

  • Enemy spawn softlock: Enemy spawns would sometimes break on rare cases locking the player in the arena and preventing progress

  • Enemies stopped attacking: Sometimes enemies would lose their spines and stop attacking the player

  • Death clock SFX bug: the sound effect that is triggered when dying would sometimes mute partially

  • Control sequence bugs: Some sequences allowed the player to control the character when they should not be able to

  • Rare tutorial crashes: In some rare cases the game could crash when moving to the second level of the tutorial

  • Enemy animation bugs: Enemies could get stuck in animations in certain scenarios

Changes:

  • Removed clicker trackthis feature turned out to be more trouble than it's worth, we don't feel like it is necessary and it had a tendency to create new problems and hide existing ones
  • Enemy telegraphing for attacks now works differently allowing players to use action game style reactive dodging to get back into the rhythm

  • New musical arena barrier

  • Some minor combo changes like cancellation windows and followups

  • Locked some combos in preparation for a new mechanic

  • Visual improvements in UI and VFX

Source

Steam News / 27 November 2025

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