Full notes
Full Alpha Nomos update
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What changed
- Gameplay
- UI and audio
- Performance
Alpha Nomos changes
Demo Patch notes for version 0.7.0022
Bug fixes:
Teddy room softlock: Previously there was an issue which made the level portal not activate after picking a trade from Teddy
Enemy spawn softlock: Enemy spawns would sometimes break on rare cases locking the player in the arena and preventing progress
Enemies stopped attacking: Sometimes enemies would lose their spines and stop attacking the player
Death clock SFX bug: the sound effect that is triggered when dying would sometimes mute partially
Control sequence bugs: Some sequences allowed the player to control the character when they should not be able to
Rare tutorial crashes: In some rare cases the game could crash when moving to the second level of the tutorial
Enemy animation bugs: Enemies could get stuck in animations in certain scenarios
Changes:
- Removed clicker trackthis feature turned out to be more trouble than it's worth, we don't feel like it is necessary and it had a tendency to create new problems and hide existing ones
Enemy telegraphing for attacks now works differently allowing players to use action game style reactive dodging to get back into the rhythm
New musical arena barrier
Some minor combo changes like cancellation windows and followups
Locked some combos in preparation for a new mechanic
Visual improvements in UI and VFX
Source
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