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Steam News13 March 20263mo ago

Patch Notes - v1.5.0

Chaos Events Random mini-games that hijack gameplay after Ascension 1+. Fail = real death. Win = valuable rewards. Blackout — Survive 60s in total darkness with only a light radius around your ship.

Full notes

Full Alpha Genesis update

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What changed

12 fixes2 additions14 changes0 removals
  • Events
  • Balance
  • Performance
  • Gameplay
  • UI and audio
  • Maps
changedChaos EventsRandom mini-games that hijack gameplay after Ascension 1+. Fail = real death. Win = valuable rewards.
changedChaos EventsBlackout — Survive 60s in total darkness with only a light radius around your ship. Invisible enemies deal 2x damage.
changedChaos EventsLabyrinth — Navigate a procedurally generated maze from entrance to exit before the timer runs out. Walls deal damage on contact.
changedChaos EventsBullet Hell — Survive 4 waves of projectiles in an auto-fire arena. Pre-allocated object pools for zero-allocation performance.
changedChaos EventsRewards scale with progression (minerals pre-T5, equipment post-T5).
addedHive MindNew strategic endgame layer a full scale viral colony simulation.

Chaos Events

Random mini-games that hijack gameplay after Ascension 1+. Fail = real death. Win = valuable rewards.

  • Blackout — Survive 60s in total darkness with only a light radius around your ship. Invisible enemies deal 2x damage.

  • Labyrinth — Navigate a procedurally generated maze from entrance to exit before the timer runs out. Walls deal damage on contact.

  • Bullet Hell — Survive 4 waves of projectiles in an auto-fire arena. Pre-allocated object pools for zero-allocation performance.

  • Rewards scale with progression (minerals pre-T5, equipment post-T5).

Hive Mind

New strategic endgame layer a full scale viral colony simulation.

  • Build and manage a colony with 21 building types across 5 categories: Residential, Military, Logistics, Research, Mega-Projects.

  • 4-layer resonance reward system tied to main game progression.

  • District system with overlays, keyboard shortcuts, and detailed info panels.

  • Purple-themed UI with enlarged text and improved contrast for readability.

  • Procedural terrain with world-space noise, edge blending.

  • Buildings and progress persist across sessions via Steam Cloud save.

Planetary Expansion

Colony Builder receives a major style upgrade.

  • New progression system: levels, stages, population growth, and threat mechanics.

  • Interactive dashboard with upgrade buttons and stage display.

  • Wider colony builder panels with detailed UX feedback on every tab.

  • Conduit System with micro-cell particles for visual flair.

Progression & Balance

  • Fixed organelli multiply bug causing negative stats.

  • Blocked dismantling equipped organelli to prevent accidental loss.

  • Fixed duplicate resource production in colonies.

  • SSR/UR organelli upgrade paths corrected.

Tutorial & UX

  • Fixed broken tutorial flow — now guides new players correctly.

  • All building types have proper names and descriptions in 8 languages.

  • Dashboard tooltips explain every blocked action: what's missing, how much is needed, and how to get it.

  • Empty states now explain what features do and how to unlock them.

  • SciFi dashboard restyle with interactive upgrades.

Bug Fixes

  • Fixed Hive Mind buildings lost after logout.

  • Fixed overlay system: names, descriptions, and keyboard shortcuts now work correctly.

  • Fixed building textures floating above tiles.

  • Fixed zoom reset bug in terrain view.

  • Fixed chaos event collision: proper post-movement checks, enemy cleanup on save/load.

  • Ship sprite now used in chaos events instead of placeholder green dot.

  • Fixed compact card height and 6-column crafting grid layout.

  • DNA forge error messages now display correctly.

Source

Steam News / 13 March 2026

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