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Steam News31 March 20263mo ago

Demo v1.4.6 update now available!

Demo v1.4.6 Patch Notes: Fixes: Acidic Nebula Mission: When failing to destroy harvesters before they complete their extraction there were situations that could cause a game crash Mission HUB Area: Some menu text was mi

In this update1

Full notes

Full Alpha Force Zero update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions8 changes0 removals
  • Performance
  • Gameplay
  • Balance
changedDemo v1.4.6 Patch Notes:Acidic Nebula Mission: When failing to destroy harvesters before they complete their extraction there were situations that could cause a game crash
changedDemo v1.4.6 Patch Notes:Rewrite of the Gameplay Tips available at the satellite in the main Hub area
changedDemo v1.4.6 Patch Notes:Increased the base attraction velocity of auto-turret powerups towards player ship
changedDemo v1.4.6 Patch Notes:Electromagnetism: Since base attraction velocity was increased this item has been adjusted Level 1: Powerup attraction velocity increases +50% (for health and auto-turret powerups) Level 2: Powerup attraction velocity increases +100% (for health and auto-turret powerups)
changedDemo v1.4.6 Patch Notes:Jacked Up: The unlock requirements for Level 2 has been lowered from 20 to 10 (collect auto-turret Overcharge powerups). The effect of this equipment item has also been changed. Previously it increased your ships outer weapon effectiveness. It has been changed to give the following bonus sets... Level 1: Increase your ships movement speed by 10% Level 2: Powerup effects for your ships auto-turret will last 20% longer
addedDemo v1.4.6 Patch Notes:Additions: New Outer Weapon ammo types and upgrades!
Jacked Up: The unlock requirements for Level 22010Jacked Up: The unlock requirements for Level 2 decreased, nerf

Alpha Force Zero changes

changedAcidic Nebula Mission: When failing to destroy harvesters before they complete their extraction there were situations that could cause a game crash
changedRewrite of the Gameplay Tips available at the satellite in the main Hub area
changedIncreased the base attraction velocity of auto-turret powerups towards player ship
changedElectromagnetism: Since base attraction velocity was increased this item has been adjusted Level 1: Powerup attraction velocity increases +50% (for health and auto-turret powerups) Level 2: Powerup attraction velocity increases +100% (for health and auto-turret powerups)
changedJacked Up: The unlock requirements for Level 2 has been lowered from 20 to 10 (collect auto-turret Overcharge powerups). The effect of this equipment item has also been changed. Previously it increased your ships outer weapon effectiveness. It has been changed to give the following bonus sets... Level 1: Increase your ships movement speed by 10% Level 2: Powerup effects for your ships auto-turret will last 20% longer

Demo v1.4.6 Patch Notes:

Fixes:

  • Acidic Nebula Mission: When failing to destroy harvesters before they complete their extraction there were situations that could cause a game crash

  • Mission HUB Area: Some menu text was misaligned

Changes:

  • Rewrite of the Gameplay Tips available at the satellite in the main Hub area

  • Increased the base attraction velocity of auto-turret powerups towards player ship

Equipment Items:

  • Electromagnetism:

    Since base attraction velocity was increased this item has been adjusted

    Level 1: Powerup attraction velocity increases +50% (for health and auto-turret powerups)

    Level 2: Powerup attraction velocity increases +100% (for health and auto-turret powerups)

  • Shield ExpertLevel 1 unlock requirement lowered from 10 to 5 (boosting through 3 enemies)
  • Jacked Up:

    The unlock requirements for Level 2 has been lowered from 20 to 10 (collect auto-turret Overcharge powerups). The effect of this equipment item has also been changed. Previously it increased your ships outer weapon effectiveness. It has been changed to give the following bonus sets...

    Level 1: Increase your ships movement speed by 10%

    Level 2: Powerup effects for your ships auto-turret will last 20% longer

Additions: New Outer Weapon ammo types and upgrades!

Players can now pick up powerups for their ships outer weapons to change the ammo type and increase effectiveness. Each new ammo type has 5 levels. Levels can be increased by picking up a powerup for the ammo type that is currently equipped. When picking up a different type the ammo level will be reset to Level 1. If an enemy is not affected by a specific damage type they will display an immunity message for that damage type when hit NOTE: If the player dies or quits the game the outer weapons will be reset to Lasers (default).

Freeze Missiles:

  • Missiles that can freeze enemies for a period of time. If your ship comes into contact with a frozen enemy it will destroy the enemy without causing damage to the player ship.

Corrosive Missiles:

  • Missiles that cause a corrosive status effect to enemies and does damage over time (DoT). If an enemy with the corrosive status effect touches another enemy the status effect will spread

Piercing Missiles:

  • Missiles that do piercing damage and can penetrate enemy armor, shields, and force fields

Source

Steam News / 31 March 2026

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