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Full notes
Full Alpha Force Zero update
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What changed
- Performance
- Gameplay
- Balance
Alpha Force Zero changes
Demo v1.4.6 Patch Notes:
Fixes:
Acidic Nebula Mission: When failing to destroy harvesters before they complete their extraction there were situations that could cause a game crash
Mission HUB Area: Some menu text was misaligned
Changes:
Rewrite of the Gameplay Tips available at the satellite in the main Hub area
Increased the base attraction velocity of auto-turret powerups towards player ship
Equipment Items:
Electromagnetism:
Since base attraction velocity was increased this item has been adjusted
Level 1: Powerup attraction velocity increases +50% (for health and auto-turret powerups)
Level 2: Powerup attraction velocity increases +100% (for health and auto-turret powerups)
- Shield ExpertLevel 1 unlock requirement lowered from 10 to 5 (boosting through 3 enemies)
Jacked Up:
The unlock requirements for Level 2 has been lowered from 20 to 10 (collect auto-turret Overcharge powerups). The effect of this equipment item has also been changed. Previously it increased your ships outer weapon effectiveness. It has been changed to give the following bonus sets...
Level 1: Increase your ships movement speed by 10%
Level 2: Powerup effects for your ships auto-turret will last 20% longer
Additions: New Outer Weapon ammo types and upgrades!
Players can now pick up powerups for their ships outer weapons to change the ammo type and increase effectiveness. Each new ammo type has 5 levels. Levels can be increased by picking up a powerup for the ammo type that is currently equipped. When picking up a different type the ammo level will be reset to Level 1. If an enemy is not affected by a specific damage type they will display an immunity message for that damage type when hit NOTE: If the player dies or quits the game the outer weapons will be reset to Lasers (default).
Freeze Missiles:
Missiles that can freeze enemies for a period of time. If your ship comes into contact with a frozen enemy it will destroy the enemy without causing damage to the player ship.
Corrosive Missiles:
Missiles that cause a corrosive status effect to enemies and does damage over time (DoT). If an enemy with the corrosive status effect touches another enemy the status effect will spread
Piercing Missiles:
Missiles that do piercing damage and can penetrate enemy armor, shields, and force fields
Source
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