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Steam News28 November 20205y ago

v1.1.0b Update Released

Hello again after a long time, actually I had no intention of updating to alpha & beta but I posted a small update as I needed to fix an error that was detected and reported to me two days ago.

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Full Alpha & Beta update

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Repeated intro

Hello again after a long time, actually I had no intention of updating to alpha & beta but I posted a small update as I needed to fix an error that was detected and reported to me two days ago. There are many platforms where you can contact me to fix the errors you have detected. The change made:

What changed

1 fix3 additions1 change0 removals
  • Compatibility
  • Fixes
  • Gameplay
changedHello again after a long time, actually I had no intention of updating to alpha & beta but I posted a small update as I needed to fix an error that was detected and reported to me two days ago. There are many platforms where you can contact me to fix the errors you have detected. The change made:
fixedFixed the issue where some thorns did not close and the thorns would go into a weird animation.
addedIn the meantime, let me talk a little about the innovations that I wanted to bring to alpha & beta but could not. I noticed that playing Alpha & beta at 30 fps made it feel like the game was low performance and I wanted to bring 60 fps support, but the game got strangely two times faster. Also i wanted to add nice details such as double bouncing, being thrown, screen shaking when hitting the ground, but I wanted to add these features before. I couldn't add them because I didn't create a proper infrastructure, luckily my new game will have all of these
addedHow about the new game? Tell us a little bit about it?
addedMy new game is still in development, but I am not very interested as I am very busy, but I plan to share a playable demo on itch.io and gamejolt in January 2021. Of course, I set the target release year as 2023. If everything goes well, I plan to release it at the beginning of 2023. My new game will be a metroidvania - rpg mix platform game and you will be able to play the game at 60fps :D also most features without alpha & beta will be available. Some players have said that alpha & beta is extremely difficult, I plan to have many people tested in order to fine-tune the difficulty of the new game. That's all for now, when I release a demo that can be played on itch.io and gamejolt platforms, I'll share it here, stay waiting.
  • Fixed the issue where some thorns did not close and the thorns would go into a weird animation.

In the meantime, let me talk a little about the innovations that I wanted to bring to alpha & beta but could not. I noticed that playing Alpha & beta at 30 fps made it feel like the game was low performance and I wanted to bring 60 fps support, but the game got strangely two times faster. Also i wanted to add nice details such as double bouncing, being thrown, screen shaking when hitting the ground, but I wanted to add these features before. I couldn't add them because I didn't create a proper infrastructure, luckily my new game will have all of these

How about the new game? Tell us a little bit about it?

My new game is still in development, but I am not very interested as I am very busy, but I plan to share a playable demo on itch.io and gamejolt in January 2021. Of course, I set the target release year as 2023. If everything goes well, I plan to release it at the beginning of 2023. My new game will be a metroidvania - rpg mix platform game and you will be able to play the game at 60fps :D also most features without alpha & beta will be available. Some players have said that alpha & beta is extremely difficult, I plan to have many people tested in order to fine-tune the difficulty of the new game. That's all for now, when I release a demo that can be played on itch.io and gamejolt platforms, I'll share it here, stay waiting.

Source

Steam News / 28 November 2020

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