Full notes
Full Alone in the Stars: Survivor update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Performance
- UI and audio
Alone in the Stars: Survivor changes
Changed
Enemies drop health packs now instead of raw meat. Functionally the same, but different visual that I think is more appropriate.
Completely redid the system for tracking kills for wave based gameplay, bosses, and challenges. There was issues with all three not always counting when you killed an enemy robbing players of their hard earned buffs. They all had separate systems in code, so it didn't make a lot of sense anyways as it was. New system from my testing works well and fixes the issues that were happening.
Player takes damage during tutorial before being told to use a health pack now.
Removed the limit when strafing and shooting on the camera that was preventing players from aiming up. Was particularly egregious in the tutorial if you didn't aim down sights and tried to open the gate.
Fixes
Mouse sensitivity slider should work now for everyone can be changed in menu or while playing.
Fixed the source of some crashes that were reported.
Made slight tweaks throughout to level design and placement of some objects. There was some floating objects, there was an issue with placement in one area where you could accidentally end up walking inside of a mountain... So just stuff like that.
Sound FX should now properly adjust volume of all enemy sounds, as well as notification sounds when opening a chest or getting a buff. Both buff and chest sounds have also been replaced with a new sound I think sounds better. (this was added in a small patch later in the day after this initial fix patch and announcement dropped, I'm adding it here as a bullet point rather than making a whole new event announcement)
Balance
Slender Frost enemies base health has been reduced from 95 to 75. It's very fast and does a lot of damage, so being able to kill it fast is important.
Increased the base damage of the elemental gun to 14 from 10, increased its range, and increased its magazine from 12 to 20.
Source
Changelog.gg summarizes and formats this update. How we read updates.
