Full notes
Full Alone in the Stars: Survivor update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Balance
- Gameplay
- UI and audio
- Performance
Alone in the Stars: Survivor changes
New:
New biome called Frosty Fractalia bringing the total biomes to 5. Along with the new biome there's a new variant of 1 enemy and 3 brand new enemies. Bringing the total enemies to 20, not counting each enemy now having stronger emotional variants.(4 variants of each enemy: Apathetic, Sad, Scared, and Angry)
Emotional enemies and bosses. These function as "elite" enemies or mini bosses. They have the title of the enemy and their emotion above their name, as well as be radiating the color that matches their emotion. Emotional enemies have more health, damage, and can give you negative status effects based on what emotion they have. Based on their emotion they also have resistances and weaknesses to different emotions. If you use the same emotion as they are you will do little damage, but if you use an emotion that is one above there's you'll do bonus damage. Bosses also have the resistances and weaknesses based on their emotion now, as well as scaling health and damage based on current difficulty. Emotional enemy spawn frequency is based on how far you are into a run, just as the last update introduced scaling health, now emotional enemies frequency and which emotions the enemies can have will change as you go through a run.
First melee weapon, Energy Sword. You can attack with left click, and block damage by holding down right click.
New gun called Elemental SMG. It has low base damage, but gets 2x chance to inflict status effects.
Inventory screen reworked to show more info and be more readable. Weapons will now have the emotion they drain above them in inventory. All buffs you get throughout a run will be shown here now. Elements that were too small were enlarged and the layout was shifted slightly to accomadate for this. A different font was also swapped to for all the texts.
New variations for every biome's discs. 2 new layouts the discs can now spawn in. These additions drastically improve variety in runs.
New model for the shrines in the game.
Some bounciness physics added to the main character's angler.
Changes:
Mini map has been reworked slightly to have a legend in the top right. Should make it more clear that the map is a point of reference for the general points of interest and objectives, not something to follow directly from point to point.
When you pick up a weapon from a chest now it's automatically swapped to.
Sicklus and bluzzas now fly higher off the ground.
Short cooldown added to swapping weapons with scroll wheel to prevent swapping more weapons than intended with one "scroll".
Only one active quest is shown now in the HUD at a time now. Before up to 3 were shown and it took up too much of the screen. You can still choose to track no quests in menu and then you will have no quests covering HUD.
Ending of the tutorial loads main menu now instead of loading into the main game. Loading from the tutorial to the main game had a crazy load time, and it's much quicker to load back to menu and then load up the main game.
Removed loading saved runs. This will come back in the future, I haven't removed the functionality of saving, just the loading of saves. The reason I've chosen to remove it at this time is with all the new systems, additions, and changes the first thing to always break is saving/loading. When the games in a more stable place with all the systems done, I will add back saving and loading runs. With run times being relatively short right now, loading saves isn't currently essential.
Balance:
Adjusted costs of meta progression items.
Buffed Velocity Vitality buff by doubling the % increase in movement it gives you.
Fixes:
Some guns SFX weren't adjusting properly with SFX slider. This should be fixed now.
I fixed an error that popped up after launching the game when not having a profile already made. I believe this was causing a crash for some players. Need to watch out after this update to see if the crash still happens.
Source
Changelog.gg summarizes and formats this update. How we read updates.
