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Steam News5 April 20263mo ago

AYCF! Demo Update #02

All You Can FISH! — v0.5.12 Patch Notes Hey everyone, Ori's here :) Just wanted to quickly say again - TYSM to everyone who has shared the game, written a review, wishlisted, followed on X, or DMed us how the game made

In this update3

Full notes

Full All You Can FISH! update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes4 additions17 changes0 removals
  • Gameplay
  • Balance
  • Fixes
  • UI and audio
changedAll You Can FISH! — v0.5.12 Patch NotesWe've been working quite non-stop since the last update. A lot has changed. So, to not make this 5 pages long, here's a quick list of what changed:
addedNew & ChangedBrand new Run and Jump animations added to Luka! (in the dock scene)
addedNew & ChangedScene transition manager — loading screen added, with auto-saving on scene change
addedNew & ChangedNew skill: Bulk Transfer to Shop — send fish to the sell shop in bulk
changedNew & ChangedFish now disappear properly after being released from a trap or rod
changedNew & ChangedFish are now transferred to the shop by value — the most valuable goes first

All You Can FISH! changes

changedWe've been working quite non-stop since the last update. A lot has changed. So, to not make this 5 pages long, here's a quick list of what changed:
addedBrand new Run and Jump animations added to Luka! (in the dock scene)
addedScene transition manager — loading screen added, with auto-saving on scene change
addedNew skill: Bulk Transfer to Shop — send fish to the sell shop in bulk
changedFish now disappear properly after being released from a trap or rod

All You Can FISH! — v0.5.12 Patch Notes

Hey everyone, Ori's here :)

Just wanted to quickly say again - TYSM to everyone who has shared the game, written a review, wishlisted, followed on X, or DMed us how the game made them feel. Moments like these are the real reason why we (and many other indie devs) choose to keep doing it day after day! You guys are awesome 🙏💖

We've been working quite non-stop since the last update. A lot has changed. So, to not make this 5 pages long, here's a quick list of what changed:

New & Changed

  • Brand new Run and Jump animations added to Luka! (in the dock scene)

  • Scene transition manager — loading screen added, with auto-saving on scene change

  • New skill: Bulk Transfer to Shop — send fish to the sell shop in bulk

  • Fish now disappear properly after being released from a trap or rod

  • Fish are now transferred to the shop by value — the most valuable goes first

  • Floating text feedback when gaining or losing currencies

  • Unknown (undiscovered) fish now show a lock icon instead of a blurred sprite

  • Fish particles on the skill map now only show fish you've unlocked

  • Improved shore and skill tree visual/interaction feedback

  • Improved skill descriptions across the board

  • Lowered the 2nd boat price to 50M Coins and 1M Seaweed

  • Replaced the stats saving method to handle balance changes on existing saves properly

  • Save logic optimized

Bug Fixes

  • Fixed: if the player was already holding a movement input when a pull "freeze" ended, they had to re-press to move. Now they just move immediately

  • Fixed: quests not resetting properly

  • Fixed: missing localization key for skill name

  • Fixed: engine SFX clipping / getting very loud toward the end

  • Fixed: footstep SFX still playing when colliding with invisible walls

Balance

Too much has changed across too many iterations to provide a fully detailed balance changelog this time — sorry about that. Here's the major stuff:

  • All mid-to-endgame fish pull time multipliers have been lowered significantly

  • Pull speed skills buffed significantly across all tiers

  • Fish values increased (base values, not skill multipliers)

  • Seaweed value skills now have more upgrade levels

  • Initial stats increased for a faster, less sluggish early game

— Ori & Adva (& Luka 🐾) Steam post image

[Luka looking at the sunrise, after a long night of working for us and fishing for her 😋]

Source

Steam News / 5 April 2026

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