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Steam News11 May 20261mo ago

Small Patch 0.11.4

Patchnotes Balancing Removed slot limitation for "Delousing Station" project favour from lieutenant increase lice reduction from "Delouse Soldier" project Changed "Delouse Soldier" project to always remove lice temporar

In this update3

Full notes

Full All Quiet in the Trenches update

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What changed

4 fixes0 additions2 changes2 removals
  • Balance
  • Fixes
  • Gameplay
removedBalancingRemoved slot limitation for "Delousing Station" project favour from lieutenant
removedBalancingChanged "Delouse Soldier" project to always remove lice temporarily (they can return on next turn, but the chance of this has to be rerolled again)
changedBalancingReduced chances of NPC troops to loot areas, wounded soldiers and corpses in battle when they don't immediately need equipment (which increases potential loot for the player troop)
fixedBugfixesFixed issue where captured soldiers could continue to enemy trench without escort in some cases
fixedBugfixesFixed issue where captured soldiers were affected by rifle fire while moving
fixedBugfixesFixed delay of one turn in showing certain dialogue options after battle injuries

All Quiet in the Trenches changes

removedRemoved slot limitation for "Delousing Station" project favour from lieutenant
removedChanged "Delouse Soldier" project to always remove lice temporarily (they can return on next turn, but the chance of this has to be rerolled again)
changedReduced chances of NPC troops to loot areas, wounded soldiers and corpses in battle when they don't immediately need equipment (which increases potential loot for the player troop)
fixedFixed issue where captured soldiers could continue to enemy trench without escort in some cases
fixedFixed issue where captured soldiers were affected by rifle fire while moving

Patchnotes

Balancing

  • Removed slot limitation for "Delousing Station" project favour from lieutenant

  • increase lice reduction from "Delouse Soldier" project

  • Changed "Delouse Soldier" project to always remove lice temporarily (they can return on next turn, but the chance of this has to be rerolled again)

  • Reduced chances of NPC troops to loot areas, wounded soldiers and corpses in battle when they don't immediately need equipment (which increases potential loot for the player troop)

  • Minor additional balancing

Bugfixes

  • Fixed issue where captured soldiers could continue to enemy trench without escort in some cases

  • Fixed issue where captured soldiers were affected by rifle fire while moving

  • Fixed delay of one turn in showing certain dialogue options after battle injuries

  • Prevented mutilation story from triggering multiple times

  • Prevented "Cripple" story from triggering from psychological retirement

  • Fixed additional incorrect story trigger conditions

  • Adjusted dead soldier displays slightly (should prevent corpses from levitating in some cases)

Source

Steam News / 11 May 2026

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