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Steam News1 December 20241y ago

Adjusting our roadmap

Hello kingpins and gang bosses, We've been working on the features we had outlined in the previous update, but at the moment the pace of development has been slowed down to a crawl as I, the lead developer, have landed

Full notes

Full ALL IN THE GAME: Crime Strategy update

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Repeated intro

Hello kingpins and gang bosses,

What changed

0 fixes3 additions0 changes0 removals
  • Balance
  • Gameplay
addedWe've been working on the features we had outlined in the previous update, but at the moment the pace of development has been slowed down to a crawl as I, the lead developer, have landed a job that has kept me super busy all autumn. To avoid any new burnouts, I've decided to manage my work-life balance and that means there will be a hiatus in development cycle, given that I am the sole developer who works on AITG's code base.
addedThe job will be done by the end of the Finnish spring semester and I might be able to work on the game occasionally, but at the moment we don't feel comfortable making promises about releasing new patches and want to be honest in our communication. At the very latest, we'll resume the development in spring 2025.
addedWe have read all the new bug reports, suggestions and requests. We'll continue to support new players with advice and try to provide you all with game sessions with our established player base. Keep the bug reports and feedback coming. We'll get to 1.0 and it'll be great!

ALL IN THE GAME: Crime Strategy changes

addedWe've been working on the features we had outlined in the previous update, but at the moment the pace of development has been slowed down to a crawl as I, the lead developer, have landed a job that has kept me super busy all autumn. To avoid any new burnouts, I've decided to manage my work-life balance and that means there will be a hiatus in development cycle, given that I am the sole developer who works on AITG's code base.
addedThe job will be done by the end of the Finnish spring semester and I might be able to work on the game occasionally, but at the moment we don't feel comfortable making promises about releasing new patches and want to be honest in our communication. At the very latest, we'll resume the development in spring 2025.
addedWe have read all the new bug reports, suggestions and requests. We'll continue to support new players with advice and try to provide you all with game sessions with our established player base. Keep the bug reports and feedback coming. We'll get to 1.0 and it'll be great!

We've been working on the features we had outlined in the previous update, but at the moment the pace of development has been slowed down to a crawl as I, the lead developer, have landed a job that has kept me super busy all autumn. To avoid any new burnouts, I've decided to manage my work-life balance and that means there will be a hiatus in development cycle, given that I am the sole developer who works on AITG's code base.

The job will be done by the end of the Finnish spring semester and I might be able to work on the game occasionally, but at the moment we don't feel comfortable making promises about releasing new patches and want to be honest in our communication. At the very latest, we'll resume the development in spring 2025.

We have read all the new bug reports, suggestions and requests. We'll continue to support new players with advice and try to provide you all with game sessions with our established player base. Keep the bug reports and feedback coming. We'll get to 1.0 and it'll be great!

Source

Steam News / 1 December 2024

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