In this update3
Full notes
Full Alien Swarm: Reactive Drop update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Server
- Performance
- UI and audio
- Balance
- Workshop
Alien Swarm: Reactive Drop changes
Mapping Competition 2024 Winner
Downed Station by legomanas
Changes in this update
Removed the cl_interp convar. The game will now act as if it was set to 0.
Improved the error message that is shown when attempting to connect to a server that hasn't updated yet.
Fixed a particle related crash due to the "emit noise" operator being broken in this engine build.
Fixed a possible crash when navigating the controls menu using a keyboard.
The sound for a marine being burned but not ignited now plays for other players as well.
Slightly increased how lenient the friendly fire ignite timing is when hardcore friendly fire is disabled.
Fixed a case where TF2 workshop item icons could appear in the challenge selection screen for manually installed challenges.
Added an AddTime input for countdown objectives.
Fixed a crash when standing near a strange weapon dropped by a disconnected player.
Added support for guns having a separate laserpointer attachment from their muzzle attachment.
Moved camera-related convars to the server to make them available to challenges.
Fixed some small text being displayed in Times New Roman on Linux.
The IAF needs you!
Alien Swarm: Reactive Drop will always be free, but that doesn't mean it doesn't take a lot of work from a lot of talented volunteers to make. If you can, consider making content for the Steam Workshop, reporting bugs, proposing code improvements, translating the game into your language, or sending a dollar to one of the people who made Alien Swarm: Reactive Drop possible. The IAF thanks you for your continued service, Commander.
Source
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