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Steam News12 April 20233y ago

Dev Blog 10: Version 0.3 is ready to go!

To all our awesome players and supporters, we are back! We apologize for the long wait between the last update and this one, but here it is, in its entire glory - Version 0.3 is ready to play!

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Full AlexanderBall: A Countryball Tale update

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What changed

0 fixes1 addition0 changes0 removals
  • UI and audio
addedImprovements: - You are now entering Persia proper. Beyond Babylon, and through the Persian Gates, Persia lies in wait, with many cities and armies ready to stand in your way! - Special Unique Units! Macedonians, Thebans, Cretans, Persians, Agrianians, Gandharans, Bactrians, Assyrians, and Scythians all get unique units in this update. - Macedonian Hypaspists are Light Infantry units capable of using Fortify with only 1 action point. - Theban Band units fight as if their unit size is 100 greater than in actuality. - Cretan Short Bows are more mobile Archers without the ability to unleash volley attacks (this is actually a glorified nerfing). - Agrianian Skirmishers are Light Infantry units capable of unleashing 3 ranged attacks in a single battle. - Persian Immortals are very cool-looking Heavy Infantry units capable of unleashing 2 ranged attacks in a battle. - Gandharan War Elephants are a special Heavy Cavalry unit that can reduce the discipline of adjacent enemy units. - Bactrians Camel Archers are tanky, mobile Archer units! - Scythian Horse Archers are very mobile Archer units! - Assyrian Siege Masters are Engineer units that can create a special siege tower capable of melee attacking walls! - Skill trees for every unit have been added! Based on their role. For example, all Light Infantry units have access to the same Infantry Skill tree! - Brand new UI for Secret Dialogues. - A bunch of new achievements have been coded into the game. Enjoy being rewarded for making it deep into Persia and for winning specific battles with specific units in your army. - Battles across the classic campaign have been altered to include special units. Some of these battles, I expect are going to significantly harder. - As with every big update, AI has gotten better. And they know how to use special units. Be careful.

AlexanderBall: A Countryball Tale changes

addedImprovements: - You are now entering Persia proper. Beyond Babylon, and through the Persian Gates, Persia lies in wait, with many cities and armies ready to stand in your way! - Special Unique Units! Macedonians, Thebans, Cretans, Persians, Agrianians, Gandharans, Bactrians, Assyrians, and Scythians all get unique units in this update. - Macedonian Hypaspists are Light Infantry units capable of using Fortify with only 1 action point. - Theban Band units fight as if their unit size is 100 greater than in actuality. - Cretan Short Bows are more mobile Archers without the ability to unleash volley attacks (this is actually a glorified nerfing). - Agrianian Skirmishers are Light Infantry units capable of unleashing 3 ranged attacks in a single battle. - Persian Immortals are very cool-looking Heavy Infantry units capable of unleashing 2 ranged attacks in a battle. - Gandharan War Elephants are a special Heavy Cavalry unit that can reduce the discipline of adjacent enemy units. - Bactrians Camel Archers are tanky, mobile Archer units! - Scythian Horse Archers are very mobile Archer units! - Assyrian Siege Masters are Engineer units that can create a special siege tower capable of melee attacking walls! - Skill trees for every unit have been added! Based on their role. For example, all Light Infantry units have access to the same Infantry Skill tree! - Brand new UI for Secret Dialogues. - A bunch of new achievements have been coded into the game. Enjoy being rewarded for making it deep into Persia and for winning specific battles with specific units in your army. - Battles across the classic campaign have been altered to include special units. Some of these battles, I expect are going to significantly harder. - As with every big update, AI has gotten better. And they know how to use special units. Be careful.

To all our awesome players and supporters, we are back! We apologize for the long wait between the last update and this one, but here it is, in its entire glory - Version 0.3 is ready to play! It was a ton of work, so we took our sweet time with it. Hopefully the delay will be worthwhile! So, without further ado, let’s get into it!

DISCLAIMER: As with the last update, old saved games will not work in 0.3.

Improvements: - You are now entering Persia proper. Beyond Babylon, and through the Persian Gates, Persia lies in wait, with many cities and armies ready to stand in your way! - Special Unique Units! Macedonians, Thebans, Cretans, Persians, Agrianians, Gandharans, Bactrians, Assyrians, and Scythians all get unique units in this update. - Macedonian Hypaspists are Light Infantry units capable of using Fortify with only 1 action point. - Theban Band units fight as if their unit size is 100 greater than in actuality. - Cretan Short Bows are more mobile Archers without the ability to unleash volley attacks (this is actually a glorified nerfing). - Agrianian Skirmishers are Light Infantry units capable of unleashing 3 ranged attacks in a single battle. - Persian Immortals are very cool-looking Heavy Infantry units capable of unleashing 2 ranged attacks in a battle. - Gandharan War Elephants are a special Heavy Cavalry unit that can reduce the discipline of adjacent enemy units. - Bactrians Camel Archers are tanky, mobile Archer units! - Scythian Horse Archers are very mobile Archer units! - Assyrian Siege Masters are Engineer units that can create a special siege tower capable of melee attacking walls! - Skill trees for every unit have been added! Based on their role. For example, all Light Infantry units have access to the same Infantry Skill tree! - Brand new UI for Secret Dialogues. - A bunch of new achievements have been coded into the game. Enjoy being rewarded for making it deep into Persia and for winning specific battles with specific units in your army. - Battles across the classic campaign have been altered to include special units. Some of these battles, I expect are going to significantly harder. - As with every big update, AI has gotten better. And they know how to use special units. Be careful.

Fixes: - A couple of fixes with respect to objectives have been made. - The badges/shields indicating the level of a unit were not updating correctly in the case of enemy units during a battle. - Ariarathes looked way too big in the unit viewer in the battle scene. - A Lydian Light Infantry in the Battle of Granicus had too much discipline for some reason.

So, that was a whole bunch of information. I hope it was digestible. Let us know if you come across any errors or bugs and we will do our best to squash them with haste. Happy Conquering!

Source

Steam News / 12 April 2023

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