HomeGamesUpdatesPricingMethodology
Steam News20 September 20259mo ago

Quality of Life Update

Hello, everyone! Two big announcements: A free demo to raise awareness of Aldriak should be available next week. Update 1.1 is now live!

In this update4

Full notes

Full Aldriak, the advent of a new world update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello, everyone!

What changed

0 fixes14 additions10 changes1 removal
  • Gameplay
  • Balance
  • Maps
  • UI and audio
addedTwo big announcements:Kyoko and Tsuneo have changed weapon styles. Don't worry if you have claws instead of hammers, for example, the new weapons will be converted automatically. However, I cannot modify equipment that has already been acquired.
changedTwo big announcements:Faster movement and combat.
changedTwo big announcements:Lots of visual improvements for better combat feedback.
addedNew things:Two new words have been added: “Effective” and “Resists,” depending on the element of the attack and the monster's resistances.
changedNew things:It is now possible to abandon a fight to quickly return to the main menu and reload.
changedNew things:Each character has their weapon equipped on their back during combat.
You can change the combat speed (50200%You can change the combat speed ( increased, buff

Aldriak, the advent of a new world changes

addedKyoko and Tsuneo have changed weapon styles. Don't worry if you have claws instead of hammers, for example, the new weapons will be converted automatically. However, I cannot modify equipment that has already been acquired.
changedFaster movement and combat.
changedLots of visual improvements for better combat feedback.
addedTwo new words have been added: “Effective” and “Resists,” depending on the element of the attack and the monster's resistances.
changedIt is now possible to abandon a fight to quickly return to the main menu and reload.

Two big announcements:

  • A free demo to raise awareness of Aldriak should be available next week.

  • Update 1.1 is now live!

Quick summary of the update:

  • Redesigned combat sprites + weapons visible on the back.

  • Kyoko and Tsuneo have changed weapon styles. Don't worry if you have claws instead of hammers, for example, the new weapons will be converted automatically. However, I cannot modify equipment that has already been acquired.

  • Faster movement and combat.

  • Lots of visual improvements for better combat feedback.

Feel free to give me feedback on the official Discord, Steam discussions, or by rating the game! Your steam review means a lot to a small game like Aldriak.

Version 1.1 patchnote:

New things:

  • Two new words have been added: “Effective” and “Resists,” depending on the element of the attack and the monster's resistances.

  • It is now possible to abandon a fight to quickly return to the main menu and reload.

  • Each character has their weapon equipped on their back during combat.

  • Each weapon has 10 different designs, one per element. Thus, all Fire swords look alike but do not resemble Ice swords.

  • After a battle, characters automatically return to the row they were in before the battle. No more forgetting after an enemy pushes you!

  • Added an animation that distorts the screen when an entity (player or creature) lands a critical hit.

  • Added a shockwave animation when an entity takes 0 damage.

  • Added a new dodge animation.

  • Added a small glow after healing (even passive at the start of the turn).

  • Added an animation when a status is applied or removed.

  • Added a better description for equipment that gives new skills. No need to create the equipment to understand the associated spell.

  • The wheel used to choose actions in combat has been removed to make it easier to select a target.To make it easier to choose a target, characters and enemies that cannot be targeted become transparent.

  • Added Richard next to the boat to board the deck without sailing.

  • Added a new NPC who explains that some monsters give much more gold than others (to encourage the player to look in their bestiary if they are short on gold).

  • Added new NPCs to Telkoal, related to the Kokoalas' hammers.

  • Added a visual clue so that the player understands that there are still things to discover in the pyramid.

  • Added an NPC to solve the puzzle that allows access to the door of Thuncient.

Changes:

  • The combat speed has been increased by default (camera movement and actions). If you have already started a game and have never changed the combat speed, it will be set to 50% in the options. You can change the combat speed (from 50 to 200%) whenever you want in the options.

  • The movement speed on the map has increased by 40%.

  • In the area where you have to breathe with bubbles, I added dialogue to make it clearer that the player is allowed to save on the bubbles. There's no question of completing the entire area without saving!

  • All character sprites have been redone and enlarged by about 50%.

  • Characters and enemies take up more space on the screen during combat; they are more spread out.

  • The size of the portraits that display the turn order in combat has been increased.

  • The Oxygenated Air spell, which used to give physical and magical attack, has become a healing spell that also gives agility.

  • The duration of damage displayed on the screen has been extended.

  • Gold gains from

Source

Steam News / 20 September 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.