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Full Aldriak, the advent of a new world update
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Repeated intro
Hello, everyone!
What changed
- Gameplay
- Balance
- Maps
- UI and audio
Aldriak, the advent of a new world changes
Two big announcements:
A free demo to raise awareness of Aldriak should be available next week.
Update 1.1 is now live!
Quick summary of the update:
Redesigned combat sprites + weapons visible on the back.
Kyoko and Tsuneo have changed weapon styles. Don't worry if you have claws instead of hammers, for example, the new weapons will be converted automatically. However, I cannot modify equipment that has already been acquired.
Faster movement and combat.
Lots of visual improvements for better combat feedback.
Feel free to give me feedback on the official Discord, Steam discussions, or by rating the game! Your steam review means a lot to a small game like Aldriak.
Version 1.1 patchnote:
New things:
Two new words have been added: “Effective” and “Resists,” depending on the element of the attack and the monster's resistances.
It is now possible to abandon a fight to quickly return to the main menu and reload.
Each character has their weapon equipped on their back during combat.
Each weapon has 10 different designs, one per element. Thus, all Fire swords look alike but do not resemble Ice swords.
After a battle, characters automatically return to the row they were in before the battle. No more forgetting after an enemy pushes you!
Added an animation that distorts the screen when an entity (player or creature) lands a critical hit.
Added a shockwave animation when an entity takes 0 damage.
Added a new dodge animation.
Added a small glow after healing (even passive at the start of the turn).
Added an animation when a status is applied or removed.
Added a better description for equipment that gives new skills. No need to create the equipment to understand the associated spell.
The wheel used to choose actions in combat has been removed to make it easier to select a target.To make it easier to choose a target, characters and enemies that cannot be targeted become transparent.
Added Richard next to the boat to board the deck without sailing.
Added a new NPC who explains that some monsters give much more gold than others (to encourage the player to look in their bestiary if they are short on gold).
Added new NPCs to Telkoal, related to the Kokoalas' hammers.
Added a visual clue so that the player understands that there are still things to discover in the pyramid.
Added an NPC to solve the puzzle that allows access to the door of Thuncient.
Changes:
The combat speed has been increased by default (camera movement and actions). If you have already started a game and have never changed the combat speed, it will be set to 50% in the options. You can change the combat speed (from 50 to 200%) whenever you want in the options.
The movement speed on the map has increased by 40%.
In the area where you have to breathe with bubbles, I added dialogue to make it clearer that the player is allowed to save on the bubbles. There's no question of completing the entire area without saving!
All character sprites have been redone and enlarged by about 50%.
Characters and enemies take up more space on the screen during combat; they are more spread out.
The size of the portraits that display the turn order in combat has been increased.
The Oxygenated Air spell, which used to give physical and magical attack, has become a healing spell that also gives agility.
The duration of damage displayed on the screen has been extended.
Gold gains from
Source
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