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Steam News10 December 20241y ago

Update 1.0.b

Hello everyone! Don't hesitate to report your problems to the official discord or the steam discussion area! Here is the new 1.0.

Full notes

Full Aldriak, the advent of a new world update

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Repeated intro

Hello everyone!

What changed

2 fixes1 addition0 changes0 removals
  • Gameplay
  • Balance
  • Maps
addedHere is the new 1.0.b patch:
fixedChange: - Increased damage for the Thief's special skill. - Monsters will no longer appear in the middle of a puzzle where rocks had to be placed in holes. The latter were too distracting for a phase requiring reflection. - I've retextured the rivers and poison lakes to match their hitboxes more closely (before, the player had the impression of walking alongside them, but took damage). - I added appearance points for Darsuke's powerful monsters (red). The map being large and dark, they were too difficult to locate.
fixedCorrections: - French lapsus. - Poison zones that passed through certain barriers in the Darkness biome. - Fixed a bug that caused the music to restart when exiting a Technologia room.

Aldriak, the advent of a new world changes

addedHere is the new 1.0.b patch:
fixedChange: - Increased damage for the Thief's special skill. - Monsters will no longer appear in the middle of a puzzle where rocks had to be placed in holes. The latter were too distracting for a phase requiring reflection. - I've retextured the rivers and poison lakes to match their hitboxes more closely (before, the player had the impression of walking alongside them, but took damage). - I added appearance points for Darsuke's powerful monsters (red). The map being large and dark, they were too difficult to locate.
fixedCorrections: - French lapsus. - Poison zones that passed through certain barriers in the Darkness biome. - Fixed a bug that caused the music to restart when exiting a Technologia room.

Don't hesitate to report your problems to the official discord or the steam discussion area!

Here is the new 1.0.b patch:

Addition: - It is now possible to view Aldriak's upcoming specializations (in the same way as all other characters) by visiting the ship's bridge or entering the secret base.

Change: - Increased damage for the Thief's special skill. - Monsters will no longer appear in the middle of a puzzle where rocks had to be placed in holes. The latter were too distracting for a phase requiring reflection. - I've retextured the rivers and poison lakes to match their hitboxes more closely (before, the player had the impression of walking alongside them, but took damage). - I added appearance points for Darsuke's powerful monsters (red). The map being large and dark, they were too difficult to locate.

Corrections: - French lapsus. - Poison zones that passed through certain barriers in the Darkness biome. - Fixed a bug that caused the music to restart when exiting a Technologia room.

Source

Steam News / 10 December 2024

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