Full notes
Full Aldriak, the advent of a new world update
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Repeated intro
Hello everyone!
What changed
- Gameplay
- Balance
- Maps
Aldriak, the advent of a new world changes
Don't hesitate to report your problems to the official discord or the steam discussion area!
Here is the new 1.0.b patch:
Addition: - It is now possible to view Aldriak's upcoming specializations (in the same way as all other characters) by visiting the ship's bridge or entering the secret base.
Change: - Increased damage for the Thief's special skill. - Monsters will no longer appear in the middle of a puzzle where rocks had to be placed in holes. The latter were too distracting for a phase requiring reflection. - I've retextured the rivers and poison lakes to match their hitboxes more closely (before, the player had the impression of walking alongside them, but took damage). - I added appearance points for Darsuke's powerful monsters (red). The map being large and dark, they were too difficult to locate.
Corrections: - French lapsus. - Poison zones that passed through certain barriers in the Darkness biome. - Fixed a bug that caused the music to restart when exiting a Technologia room.
Source
Changelog.gg summarizes and formats this update. How we read updates.
