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Steam News7 August 20261d ago

Full Linux Support (v0.19)

Hello, survivors! We've got a bunch of small tweaks this week to particularly-troublesome enemies, as well as some quality-of-life updates, performance improvements, and a ton of bugfixes.

In this update6

Full notes

Full Alchemy Survivors update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello, survivors!

What changed

4 fixes3 additions17 changes0 removals
  • Performance
  • Compatibility
  • Gameplay
  • Store
  • Events
  • Balance
changedWe've got a bunch of small tweaks this week to particularly-troublesome enemies, as well as some quality-of-life updates, performance improvements, and a ton of bugfixes.
changedBut the big update this week is full Linux support! This also includes a native build for the Steam Deck (instead of using the Windows build with Proton). We'll have more details on our Steam Deck compatibility soon; we're still stress-testing all the performance improvements on the Deck and tuning the default Deck configuration to feel great, even at infinitely-long runs.
addedSo lets get into what's new!
changedNative Linux SupportThe game is now natively supported on Linux!
changedNative Linux SupportThis includes a native Linux build for Steam Deck, where we've been loving playing the game from.
addedDaily Challenge ChangesThe results of each day's leaderboard are now automatically reported on the Chroma Golem Discord when a new challenge starts. You're invited! Come say hi to the developers, rant about how hard the daily is, share feedback, or just hang out. :)
projectile speed of Sky Sages by 75% (82projectile speed of Sky Sages by 75% ( decreased, nerfprojectile speed of Hairball Hurlers by 55% (4.52projectile speed of Hairball Hurlers by 55% ( decreased, nerf

Alchemy Survivors changes

changedWe've got a bunch of small tweaks this week to particularly-troublesome enemies, as well as some quality-of-life updates, performance improvements, and a ton of bugfixes.
changedBut the big update this week is full Linux support! This also includes a native build for the Steam Deck (instead of using the Windows build with Proton). We'll have more details on our Steam Deck compatibility soon; we're still stress-testing all the performance improvements on the Deck and tuning the default Deck configuration to feel great, even at infinitely-long runs.
addedSo lets get into what's new!
changedThe game is now natively supported on Linux!
changedThis includes a native Linux build for Steam Deck, where we've been loving playing the game from.

We've got a bunch of small tweaks this week to particularly-troublesome enemies, as well as some quality-of-life updates, performance improvements, and a ton of bugfixes.

But the big update this week is full Linux support! This also includes a native build for the Steam Deck (instead of using the Windows build with Proton). We'll have more details on our Steam Deck compatibility soon; we're still stress-testing all the performance improvements on the Deck and tuning the default Deck configuration to feel great, even at infinitely-long runs.

So lets get into what's new!

Native Linux Support

  • The game is now natively supported on Linux!

  • This includes a native Linux build for Steam Deck, where we've been loving playing the game from.

Daily Challenge Changes

  • The results of each day's leaderboard are now automatically reported on the Chroma Golem Discord when a new challenge starts. You're invited! Come say hi to the developers, rant about how hard the daily is, share feedback, or just hang out. :)

  • The daily challenge boss now spawns 20 minutes into the challenge, rather than 30 minutes in.

  • You can now select "Daily Challenge" as a level (at the top of the list) in the co-op lobby screen to jump into the daily challenge with your friends.

Balance Changes

  • The amount of XP required per level up has been increased by 10%.

  • The amount of XP required per level up in party play (where XP is shared across all players) has been increased from +25% per player to +75% per player.

    • Actual impact: co-op parties need +54% more XP per level at 2 players, +83% at 3, and +104% at 4 people.

Enemy Changes

  • Bosses now spawn in the area ~30% closer to the player (but still off-screen).

  • Jade Dragon (boss)'s phase 2 mechanics now start at 80% health rather than 70% health.

  • Reduced projectile speed of Sky Sages by 75% (8->2).

  • Reduced projectile speed of Hairball Hurlers by 55% (4.5->2).

  • Reduced projectile size of Sphinx Stalker by 75%, and reduced projectile speed by 50% (6->3).

  • Reduced projectile size of Coil Sentry by 75%, and reduced projectile speed by 50% (8->4).

  • Reduced projectile size of Bamboo Recluse by 75%.

  • Increased the size of Doxocology Chair enemies by 100%.

UI Changes

  • The pause menu minimap now shows tooltips for each interactable object in the world, and a distance tracker of how far you are to them.

  • Redesigned the open slots in the co-op lobby to make it clearer that you can click open slots to join opposing teams.

Bugfixes

  • Fixed a bug that prevented properly defaulting to Simplified Chinese language settings when playing on a Mac in China.

  • Fixed a bug that made bots in Genesis Rift level up approximately twice as fast as the player.

  • Fixed several places where text in the UI was wrapping incorrectly, especially on larger screens.

  • Fixed more than a dozen small bugs that directly resulted in performance slowdowns, especially on longer runs.

Source

Steam News / 7 August 2026

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