Full notes
Full Alchemy Survivors update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- Balance
- Fixes
- UI and audio
Alchemy Survivors changes
Hi all!
We're LOVING being a part of Steam's Bullet Fest and all the new faces we've seen from it. We've had a ton of great suggestions in Discord and over email and can't wait to share even more new stuff soon.
Until then, we've got a small-but-still-awesome patch for you a little early this week: we've added Leaderboards to the daily challenge.
Besides that, we've polished up some workstations and rebalanced a few enemies to make dealing with them a little more interesting in the moment.
Here's the full patch notes:
Daily Challenge Changes
You can now see a leaderboard for survival time in the daily challenge.
Compare your score to just your friends or everyone on Steam as you fight for the #1 spot each day!
Leaderboards reset each day at the same time the challenge changes.
Crafting Changes
Rather than immediately consuming potions crafted at the Mirepot, they're now added to your inventory. You can use them any time.
Each brew at the Mirepot now requires 1 essence.
Duration and Luck can now roll as affixes on lower-rarity items
Added some animations upon use at the Hellforge and Mirepot.
You can no longer wish for Crucible Molds at the Wishing Well
Minor Gameplay/Balance Changes
Increased Pog's base damage from 2 to 3
Reduced Singing Bowl's damage from 4 to 2 and starting knockback by 75%; increased bonuses to knockback per level by 25%
Increased Banshee size by 50% and reduced projectile speed by 25%
Increased Glory Mote size by 50% and reduced movespeed by 50%
Increased Mirespawn health by 5x and reduced movespeed by 50%
Increased Pale Sovereign's size by 30% and reduced movespeed by 50%
Reduced the density of shrines in Catacombs and Empyrean Spires by 50%
Increased the density of Hexbloom Husks in Witchwater by 100%
Bugfixes
Fixed a bug where ambient shadows (clouds, canopies, etc) weren't showing.
Some workstations weren't displaying the correct animations when used.
Fixed a symbol missing from the Fortune shrine's text on use.
Fixed Crucible Molds rolling affixes when offered by merchants
Fixed a bug where potions brewed at the Mirepot would be absolutely ginormous when dropped
Fixed a bug where the Mirepot and Ash Mortar workstations would often result in the same item crafted, instead of new items every time
Fixed a bug where consumables in the inventory weren't always listing their effects in their tooltip
Fixed a bug that made the Halo Forge invisible in some levels
Source
Changelog.gg summarizes and formats this update. How we read updates.
