Full notes
Full Alchemist's Garden update
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Repeated intro
Hello Alchemists!
What changed
- Gameplay
- Store
- Fixes
- Performance
Alchemist's Garden changes
It's been 2 weeks since the launch! I want to thank everyone who has supported my game and appreciate all of you playing it!
I've added a small content update to the end of the game so the ending has a little more surprise to it! Also some bug fixes, especially with the foraging strength upgrade. It wasn't properly applying so the last level might have felt more frustrating than it should have been. Sorry for any inconvenience!
- FeatureNew hidden content. Take a look after the last talent and see what's in store... No more in the change log to keep it a surprise!
- BugFixed a bug with the level up status panel where the old and new income per item was the same.
- BugFixed a bug where foraging strength talent wasn't being properly applied!
Slightly increased the sprite in dialogs so he's bigger.
Some more performance improvements with the shop and scene loading that hopefully alleviates some crashes that a few players experienced when transitioning scenes.
Let me know what you think!
And as always, thanks for all the feedback and bug reports. Keep them coming!
If you enjoy the game, please take the time to leave a positive review. It really helps small games like this one and I really appreciate it!
Thanks for playing!
Source
Changelog.gg summarizes and formats this update. How we read updates.
