Full notes
Full Alchemistry update
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Repeated intro
Hello!
What changed
- Gameplay
- Performance
Alchemistry changes
This update was supposed to be released for Alchemistry second aniversary but planning went ... 2 month off 😅
But I finally found time to fix the bugs blocking me and write some other improvements at the same time.
Changes:
Improved performances, 60 fps should be even lighter (CPU-wise) to achieve now
Updated bottom right links on the main menu (removed Reddit, added Mastodon/Patreon)
Added a new difficulty: Hardcore mode, which hides every hint in the sandbox game
Show already discovered recipes when hovering an element (except in hardcore mode)
Hovering an element in the bottom bar now highlights the next spawn location with a point on the board
Re-enabled mouse/touchpad scrolling for the bottom bar
Improved positioning algorithm to fit more elements into the screen without the needs to move the board
Added 5 new challenges
Housekeeping:
Improved Automated tests
Updated a lot of developer dependencies
I hope you will enjoy this update! You can check out the game roadmap at: https://bugs.dysnomia.studio/projects/alchemistry/roadmap to see the following ones.
I also want to talk about another project I am working on. If you like industry management games where we talk about ethics, optimizations, and lots of other stuff, take a look at my next game, Manufactur'inc. I already wrote six DevBlogs about the game, and the last one just has been published!
If you're interested in the game, please wishlist and/or follow it! It would mean a great deal to me.
Thanks again for your support, and have fun! Elanis
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