HomeGamesUpdatesPricingMethodology
Steam News21 April 20242y ago

Alchemistry v1.5.0 is now out!

Hello! This update was supposed to be released for Alchemistry second aniversary but planning went ...

Full notes

Full Alchemistry update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello!

What changed

0 fixes4 additions7 changes0 removals
  • Gameplay
  • Performance
changedBut I finally found time to fix the bugs blocking me and write some other improvements at the same time.
changedImproved performances, 60 fps should be even lighter (CPU-wise) to achieve now
addedUpdated bottom right links on the main menu (removed Reddit, added Mastodon/Patreon)
addedAdded a new difficulty: Hardcore mode, which hides every hint in the sandbox game
changedHovering an element in the bottom bar now highlights the next spawn location with a point on the board
addedRe-enabled mouse/touchpad scrolling for the bottom bar

Alchemistry changes

changedBut I finally found time to fix the bugs blocking me and write some other improvements at the same time.
changedImproved performances, 60 fps should be even lighter (CPU-wise) to achieve now
addedUpdated bottom right links on the main menu (removed Reddit, added Mastodon/Patreon)
addedAdded a new difficulty: Hardcore mode, which hides every hint in the sandbox game
changedHovering an element in the bottom bar now highlights the next spawn location with a point on the board

This update was supposed to be released for Alchemistry second aniversary but planning went ... 2 month off 😅

But I finally found time to fix the bugs blocking me and write some other improvements at the same time.

Changes:

  • Improved performances, 60 fps should be even lighter (CPU-wise) to achieve now

  • Updated bottom right links on the main menu (removed Reddit, added Mastodon/Patreon)

  • Added a new difficulty: Hardcore mode, which hides every hint in the sandbox game

  • Show already discovered recipes when hovering an element (except in hardcore mode)

  • Hovering an element in the bottom bar now highlights the next spawn location with a point on the board

  • Re-enabled mouse/touchpad scrolling for the bottom bar

  • Improved positioning algorithm to fit more elements into the screen without the needs to move the board

  • Added 5 new challenges

Housekeeping:

  • Improved Automated tests

  • Updated a lot of developer dependencies

I hope you will enjoy this update! You can check out the game roadmap at: https://bugs.dysnomia.studio/projects/alchemistry/roadmap to see the following ones.

I also want to talk about another project I am working on. If you like industry management games where we talk about ethics, optimizations, and lots of other stuff, take a look at my next game, Manufactur'inc. I already wrote six DevBlogs about the game, and the last one just has been published!

If you're interested in the game, please wishlist and/or follow it! It would mean a great deal to me.

Thanks again for your support, and have fun! Elanis

Source

Steam News / 21 April 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.