In this update5
Full notes
Full Albion Online update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Balance
- Maps
- Fixes
- Performance
This patch introduces further improvements and polish for features introduced with Radiant Wilds, including controller support, the Armory, and the visual overhaul, alongside combat balance changes and various fixes. Please note: With this patch, the minimum supported iOS version has been raised from iOS 14.3 to iOS 15. Devices that cannot update to iOS 15 or higher will no longer be supported.
Controller Improvements
Polished navigation, button hints, tooltips, and highlights across multiple UI elements
Quick messages can now be used through chat
Improved Farming navigation flow and controls
Polished Fishing interaction prompts and visual feedback
Added a ‘Changelog’ entry in the Game Menu that links directly to the latest patchnotes
Adjusted target selection visuals to better match target sizes
Improved line indicator that moves between targets when switching manually
Updated Gold Market UI to support graph points and tab navigation
Changed Silver deposit amount selection to digit-based input
Minimap and Mount buttons can now be clicked with a mouse
Delete Order action in the Marketplace UI now requires a short hold
Reintroduced target cycling on right shoulder button for the Legacy control scheme
Further improvements to manual target selection and auto-targeting responsiveness
[MOBILE] Implemented HUD Tracker navigation
[DESKTOP/MOBILE] The chat input field is now automatically reselected when switching tabs
Armory Improvements
Can now be accessed directly from the Loadouts UI
Improved recommendation accuracy through expanded build tracking and evaluation metrics
Now tracks equipment swaps during an activity
Reduced bleed between different open world activities, making recommendations more precise
Improved data accuracy across several activities
These improvements will take effect gradually as new data is tracked
Adjusted filter sorting to match existing Marketplace categories
Changes
Polished several visual overhaul elements across multiple biomes, including adjustments to lighting, terrain textures, and water materials
The number and frequency of Weapon Cache spawns during Bandit Assaults has been reduced
Added new /forfeit, /ff and /surrender chat commands to surrender in Custom Matches
Added stronger selection highlights around health bars when using mouse and keyboard
This option can be disabled under the Nametags section in Interface settings
[MOBILE] Reintroduced ‘Auto-walk in range’ behavior for ground-targeted and skillshot spells
This option can be disabled under the Auto-Targeting section in Controls settings
[DESKTOP/MOBILE] Added ‘Show targeting line and range’ option under Controls settings for Mouse and Touch input
Combat Balance Changes
Arcane Staffs
Magic Shock has had its stand time removed to make it smoother to play.
Magic Shock (all Arcane Staffs)
Stand time: 0.2s → 0s
Time Freeze’s stun duration against mobs has been reduced to match its PvP stun duration and limit its ability to trivialize PvE encounters.
Time Freeze (Great Arcane Staff)
Stun duration vs mobs: 3.5s → 2.5s
Axes
Spin to win. Me spin, me kill. Kill good.
Whirlwind (Greataxe)
Damage per tick for hitting the same target: 5 → 6.5 (Max damage: 411 → 433.5)
Razor Cut has been adjusted to hit targets more consistently at the cast position, and now has improved targeting on mobile and controller.
Razor Cut (Bear Paws)
Changed spell indicator to a circle showing the landing position
Slightly expanded hit area under the caster
Fire Staffs
Fire Wave has had its cooldown reduced to help it act as a more reliable interrupt.
Fire Wave (all Fire Staffs)
Cooldown: 15s → 12s
Frost Staffs
Frostbite has had its stand time removed to help it feel more fluid to play.
Frostbite (all Frost Staffs)
Stand time: 0.15s → 0s
Holy Staffs
Spamming Reawaken on downed allies has become the go-to method for brute-forcing many difficult PvE fights. It’s time to get good and step out of the fire: only one resurrection per fight.
Reawaken (all Holy Staffs)
Allies who accept the resurrection now receive Awakening Sickness for 180s (cannot be Reawakened again during that time)
Maces
Incubus Mace has remained the premier PvE tank weapon thanks to its multiple powerful debuffs. At the same time, it has also been too effective in PvP situations like duo ganking and ZvZs, so its Max Health reduction has been reduced slightly to make it less of an “all-in-one” debuff.
Shrinking Curse (Incubus Mace)
Max health reduction: 25% → 20%
Quarterstaffs
Soulscythe hasn’t been keeping up in modern Albion large-scale PvP, so its projectile speed has been increased to make its group knockup more reliable.
Tornado (Soulscythe)
Now moves ~10% faster
Shapeshifter Staffs
Lightcaller has been dominating in Corrupted Dungeons and the Mists. Its extreme auto-attack range, combined with its Q detonation, has offered too little room for meaningful counterplay. Therefore its auto-attack range has been reduced.
Dawnbird Transformation (Lightcaller)
Attack range: 15m → 13m
The previous nerf to Tear Open’s Blood Pool charge requirement resulted in a more awkward play pattern, so this has been reverted in favor of a straightforward healing reduction to keep its total self-healing in check.
Tear Open (Bloodmoon Staff)
Blood Pool charge requirement: 2 → 1
Blood Pool heal: 61 → 30
This change was introduced with Radiant Wilds Patch 1, but was accidentally omitted from the patchnotes. Neurotoxin has had its damage application adjusted to behave more consistently and better support a bruiser playstyle.
Neurotoxin (Stillgaze Staff)
Max stacks: 4 → 1
Damage decrease per stack: 4% → 12%
Tick interval: 0.8s → 1s
Damage per tick: 6 → 25
Swords
Carving Sword has received many nerfs due to its strength in 1v1 and 2v2 content, and has since fallen out of favor in group-scale PvP. To help it regain relevance there, AoE escalation is now applied to its resistance reduction.
Fearless Strike (Carving Sword)
Resistance reduction now scales with AoE escalation
Soulless Stream’s area of effect duration has been cleaned up and reduced slightly to better match its visuals, and to make it less likely for opponents to step into invisible lingering hitboxes.
Soulless Stream (Galatine Pair)
Area lifetime: 0.8s → 0.7s
Armors
Speed Caster has had its cooldown reduced to help it line up better with classic combos like Brimstone, hopefully opening up more caster options in group PvP.
Speed Caster (Scholar Robe)
Cooldown: 35s → 30s
Knight Armor became an all-in-one chest armor, providing defensive peel for groups, aggressive crowd control, and purging, while also granting a personal defensive bonus. That personal defensive component has been removed to create clearer counterplay against tanks dismounting behind enemy groups to push them back with Wind Wall. In addition, its channel duration will no longer be reduced by incoming damage.
Wind Wall (Knight Armor)
Removed defense and CC resistance for hitting enemies
Disruption factor: 1 → 0
Capes
Berserk can no longer be purged: may your rage be swift, unmitigated, and destructive.
Berserk (Keeper Cape)
Health percentage application: 70% → 80%
Damage buff: 50% → 40%
Cannot be purged
Fixes
Spell Fixes
- Sinister Swipes (Prowling Staff)Fixed issue where its execute would apply without the required stacks
- Soulless Stream (Galatine Pair)Fixed issue where Heroic Charges could briefly persist after casting
UI Fixes
Fixed issue where opening and closing the Destiny Board could cause performance drops or temporary freezing
Fixed issue where clicking UI elements beneath the Region Map could cause unintended character movement
Fixed issue where changing graphics settings after a reset could modify all other graphics options
Fixed issue where the Food Supply UI would shift down the screen after supplying food to multiple stations
Fixed issue where the Arena Ready popup would remain visible after logging out
Fixed issue where Player Building tooltips would show incorrect furniture and resident capacity information
Fixed issue where the HUD Tracker would not be visible when the Destiny Board was open
Fixed issue where the spell selection view in the Item Details UI would not correctly reflect combat state after reconnecting
Fixed issue where Custom Presets would not save correctly when switching between presets
Fixed issue where reconnecting during the countdown between rounds in the 1v1 Arena would cause the points tracker to disappear
Fixed issue where disabling the ‘Auto-hide chat’ setting while chat was hidden would open the input box and close the chat settings menu
Fixed issue where basic attacks and reflected damage could be displayed as a combined entry in Death Recap UI
Fixed issue where cancelling a trade invite with Esc could cause the Trade UI to behave incorrectly
Fixed issue where keyboard input could stop working correctly after pressing Enter while the chat window was hidden
[STEAM DECK] Fixed issue where the chat input window could not be closed after sending a message
Controller Fixes
Fixed issue where the ’Always Self’ Beneficial Target Priority setting did not work as intended
Fixed issue where tooltips could overlap editable slider values
Fixed issue where Fortress Chests would not display proximity tooltips
Fixed issue where the self-cast button hint would disappear after casting a spell
Fixed issue where ‘Craft’ and ‘Max Quantity’ shared the same key binding in the Crafting UI
Fixed issue where Item Details could not be opened from the Death Recap UI
Fixed issue where self-casting could interrupt target lock
Fixed issue where the ‘Inspect’ option in the Radial Menu would not respond when selected
Fixed issue where the Estimated Market Value of equipment was not displayed in the Inventory UI
Fixed issue where Battlevault Tab Management UIs would appear empty
Fixed issue where it was not possible to join or cancel an Arena match after being invited
[MOBILE] Fixed issue where Travel Mode could not be toggled via the Radial Menu
[DESKTOP / MOBILE] Fixed issue where button hints in chat could display incorrectly or remain visible when unfocused
[DESKTOP / MOBILE] Fixed issue where chat navigation could become stuck when the selected channel had no messages
Xbox Fixes
Fixed issue where game audio would stop when the game lost focus
Fixed issue where using ‘Reset All’ in the Settings menu could temporarily reduce performance
Fixed issue where the Virtual Keyboard and other text input fields could stop opening after being closed
Fixed issue where certain dialog popups could be accidentally confirmed during gameplay and UI interactions
Other Fixes
Fixed issue where Raid Banners dropped at the entrance of a Smuggler’s Den could no longer be picked up
Fixed issue where interacting with Treasure Coffers while mounted would not automatically dismount the character
Fixed issue where some mounts and mount skins would not display Guild Emblems correctly
Fixed issue where spell indicators could remain visible after reconnecting while aiming a spell
[MOBILE] Fixed issue where ‘Cast On Press’ would always be enabled for the Virtual Controller scheme
[MOBILE] Fixed issue where dragging the attack button could target allied players
[MOBILE] Fixed issue where the ‘None’ option for Auto-Target Lock would behave like ‘Sticky’ instead
[MOBILE] Fixed issue where targeted spells could become locked and impossible to retarget or cancel after another spell’s recast window ended
Various additional performance, graphical, animation, terrain, audio, UI, and localization fixes
Source
Changelog.gg summarizes and formats this update. How we read updates.
