Alabaster Dawn
Steam News 20 December 20255mo ago

2025 Wrap-Up & Introducing a New Feature

Artwork by YuiKannon Greetings everyball, -fish and… -baster? Dawn? Take a pick! With 2025 another year is coming to a close! And what a year it has been, right? Certainly one of all time. For us, we were able to push d…

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Full Alabaster Dawn update

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addedBut we also want to tell you about the future , namely our plans for 2026, the upcoming Alabaster Dawn Early Access release and some of the exciting new content and features that it will include!
changedDemo Receptionhttps://youtu.be/pYLZq_WdBuM We also plan to release an updated demo version in early 2026, in time for the Steam Next Fest in February.
addedNext Step: Early Access in 2026As previously announced, we plan to release Alabaster Dawn on Steam Early Access in the first half of 2026 featuring all the content finished at that point! This would include the complete first area and dungeon, which can already be partially played in the demo, plus a new area and more story we're currently working on. Here are some impressions:
addedNext Step: Early Access in 2026We want to handle the Early Access updates in a similar way as we did with our previous game, CrossCode (the elder fans may remember!). This means that, after the initial release featuring a part of the overall content and story, we will update it with a new batch of finished content whenever it's ready.
addedNext Step: Early Access in 2026Some of those future updates may include new areas and dungeons without the story being fully finished as far. In that case you will be able to already explore the area, fight new enemies and potentially even solve the dungeon, but without experiencing the actual story. There will of course be a warning once the story-less section starts and, as we did with CrossCode, players will be able to “reset” the story progress of their saves in later versions to replay story-relevant parts while still retaining their gameplay progress , like level, items and solved puzzles.
addedNext Step: Early Access in 2026Also, to add more replayability to the game, even in an unfinished state, we've been working on some quite substantial side content . Behold:

Artwork by YuiKannon

Greetings everyball, -fish and… -baster? Dawn? Take a pick!

With 2025 another year is coming to a close! And what a year it has been, right? Certainly one of all time.

For us, we were able to push development through some crucial tasks and reached important milestones, most notably, the release of our first public demo in September!

But we also want to tell you about the future, namely our plans for 2026, the upcoming Alabaster Dawn Early Access release and some of the exciting new content and features that it will include!

Demo Reception

The demo release has been just about 3 months ago and the feedback has been overwhelmingly positive so far! And currently we're getting close to 250,000 Wishlists. Lots of good signs!

Of course with a large amount of players experiencing the game, more bugs and technical issues came to light that slipped through our internal tests, so we had our hands full with fixing those and tweaking some other minor aspects.

In response to feedback we are also still looking into ways to optimize the game to make it run better with low-end hardware and integrated graphics, such as rendering the game in a lower resolution:

https://youtu.be/pYLZq_WdBuM We also plan to release an updated demo version in early 2026, in time for the Steam Next Fest in February.

Next Step: Early Access in 2026

As previously announced, we plan to release Alabaster Dawn on Steam Early Access in the first half of 2026 featuring all the content finished at that point! This would include the complete first area and dungeon, which can already be partially played in the demo, plus a new area and more story we're currently working on. Here are some impressions:

Lost Lands with lots of tall growing grass.

Hot Hazards await!

We want to handle the Early Access updates in a similar way as we did with our previous game, CrossCode (the elder fans may remember!). This means that, after the initial release featuring a part of the overall content and story, we will update it with a new batch of finished content whenever it's ready.

Some of those future updates may include new areas and dungeons without the story being fully finished as far. In that case you will be able to already explore the area, fight new enemies and potentially even solve the dungeon, but without experiencing the actual story. There will of course be a warning once the story-less section starts and, as we did with CrossCode, players will be able to “reset” the story progress of their saves in later versions to replay story-relevant parts while still retaining their gameplay progress, like level, items and solved puzzles.

Of course, we are aware that Early Access is not a typical match for a story-driven Action-RPG. However, it does help us to secure necessary funding during development while still staying independent, allowing us to develop the game to its full potential!

Also, to add more replayability to the game, even in an unfinished state, we've been working on some quite substantial side content. Behold:

Introducing the Dreamer

Early in your adventures on Tiran Sol you will come across a strange entity calling themselves Somu, The Dreamer.

Original concept by hynori, artwork by Nomnomroko

Somu can’t really remember anything about themselves but has the unique ability to let others enter their dream and thus request

Source

Steam News / 20 December 2025

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