Update log
Full Alabaster Dawn update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello everyball and everycabbage!
Extracted changes
- Gameplay
- Maps
- Workshop
Big News! Alabaster Dawn will be joining the Steam Next Fest this February and for the occasion we're releasing an updated Demo Version with more features and a bit more content, too!
All about the Demo Update
The demo has been updated to version 0.0.5! Here is a list of all major additions:
Dialog Log
Now you'll finally be able to read any message you (accidentially?) skipped over! The Dialog Log from CrossCode makes a return in a new and fancy way! You can access it via the Tab/Select Menu or in the Pause Menu during combat and cutscenes.
New Music
The demo now features 2 new music tracks to better set the tone for certain cutscenes as well as a new battle track that is played for longer battles! In addition, there is more combat music played inbetween when Juno is ambushed or surrounded by enemies.
Want to listen right away? Our composer Nagi Shirakumo made a tweet:
https://twitter.com/sirakumon/status/2025878577313657262
Transition Weather
The later part of the demo will feature a new style of weather we call Transition Weather. Less sunny and more foggy, this weather should better reflect the sudden transformation of the environment and the return of nature. There will also still be rain, but weather won't change quite as rapidly as it used to.
And in case you miss the sunny weather: it will soon return in a later part of the game (which is beyond the scope of the demo - sorry)!
Dynamic Camera Zoom
The player camera will now zoom in and out for certain map spots and will also be slightly zoomed out in general for outdoor locations - giving you a larger range of view. If you prefer the old camera, there is an option to adjust or disable the dynamic zooming.
More Weapon Skills
For the Crossbow we added the Sly Trapper move that can be performed after a Parry as well as the Cover Arc move that can be executed after a Back Step.
The Hammer now also features a proper Parry Attack called Crystal Breaker.
Adapted Sprinting Behaviour
In the previous version Juno started to sprint when holding the Dash button, jumping automatically on ledges. In the new version, Juno will automatically start sprinting after a dash until you stop moving - making it easier to move around faster. You still need to hold the Dash button in order to charge the even faster Divine Sprint
Don't like the new behaviour? Let us know! We might still consider implementing options to tweak the way sprinting and jumping works.
New Options
Last but definitely not least, we added a number new options, including:
Adjusting the game's resolution for sharper high-res or faster low-res rendering
Adjusting the strength of the screenshake
A Chinese localization
That's right! You can now play the game in Chinese!
Note: We still plan to localize the game into a number of other languages!
New Content
But wait! That's not all!
We thought our demo isn't quite long enough yet, so we added a bit more content, showcasing new puzzle mechanics with the Chakram as well as a little more insight into the story
And that's about it!
We're looking forward to your feedback and hope that many new players will find our little demo among that huge assembly of this February's Next Fest!
Source
