Alabaster Dawn
Steam News 3 June 202511mo ago

Development Update - Still working on that Demo!

Hello everyone! So far we didn't get around to actually post anything on this Steam Page... so it's about time for our first.... Alabaster Dawn Update We're still working towards a proper open demo version. We initially…

Update log

Full Alabaster Dawn update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Hello everyone! So far we didn't get around to actually post anything on this Steam Page... so it's about time for our first....

Extracted changes

0 fixes6 additions3 changes0 removals
  • Gameplay
addedAlabaster Dawn UpdateFor now: here's what's new!
addedAlabaster Dawn UpdateThe biggest new feature is the Cinematics system which helps us deliver visually dynamic cutscenes outside of the usual ingame-perspective.
addedAlabaster Dawn UpdateOf course new content also requires new enemies to fight. And, as old wisdom goes, giving someone a fish might feed them for a day but implementing a fish enemy will allow them to punch fish for a lifetime! … Anyway, look at these flying fish … They fly and shoot lightning, is that cool or what?!
addedAlabaster Dawn UpdateAnother new interesting enemy is a turtle. Wait, we already introduced it? Well, but now it’s angry ! Which means higher stats and new attack patterns! Expect to see variations like that to truly test your skills in special battles now and then.
changedAlabaster Dawn UpdateOn the quality-of-life side, we realized that the swapping between weapons to match enemy weaknesses has been pretty annoying early on, when only one element is available. Our solution was a Loadout option that allows players to simply swap weapon combinations with a single button-press!
addedAlabaster Dawn UpdateTo improve the atmosphere and immersion of our world, travelling NPCs have been added, like these restless caravans that are diligently delivering crucial cargo between predefined stations.

Alabaster Dawn Update

We're still working towards a proper open demo version. We initially expected this one to release earlier this year but decided to take bit of extra time to polish certain aspect a bit more (more on that later below).

For now: here's what's new!

The biggest new feature is the Cinematics system which helps us deliver visually dynamic cutscenes outside of the usual ingame-perspective.

Of course new content also requires new enemies to fight. And, as old wisdom goes, giving someone a fish might feed them for a day but implementing a fish enemy will allow them to punch fish for a lifetime! … Anyway, look at these flying fish … They fly and shoot lightning, is that cool or what?!

Another new interesting enemy is a turtle. Wait, we already introduced it? Well, but now it’s angry! Which means higher stats and new attack patterns! Expect to see variations like that to truly test your skills in special battles now and then.

On the quality-of-life side, we realized that the swapping between weapons to match enemy weaknesses has been pretty annoying early on, when only one element is available. Our solution was a Loadout option that allows players to simply swap weapon combinations with a single button-press!

To improve the atmosphere and immersion of our world, travelling NPCs have been added, like these restless caravans that are diligently delivering crucial cargo between predefined stations.

And, on the visual side, our weather effect system has been further improved and can dynamically change the vibe of your journey with flying leafs, rain and clouds.

Other work, not shown yet still essential, includes more sidequests and further progress with the second and third areas of the game!

Our current Focus on Alabaster Dawn + Introducing...

On a more general note, we decided to implement a proper prologue introducing the setting of the game - and plan to make this one part of the demo version.

And on the topic of the story, we think it is about time we finally properly introduced another team member who has actually already been supporting our writing process since an early stage: Enter Luke “Lun Calsari” Wacholtz!

Some of you old-timey fans of the RPG Maker 2k scene (like many of our team…) might know him as the creator behind the cult classic The Way, while others might have experienced his newer work, as a writer in Shadows of Adam or his recent own project, Learn Japanese RPG: Hiragana Forbidden Speech!

In Alabaster Dawn he has already played an essential role in further fleshing out the scenario and characters and is also a great help in polishing up our dialogues to make them more snappy and incorporate diverse yet internally consistent styles of speech!

But lets give Luke the stage to introduce himself:"Hello! I’m a wanderer, game developer, and writer with a passion for cool tech and storytelling. I’ve spent tens of thousands of hours crafting RPGs, including The Way and Learn Japanese RPG: Hiragana Forbidden Speech. I also contributed to Shadows of Adam, and now—most exciting of all—I’m thrilled to join the team behind Alabaster Dawn!"

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Source

Steam News / 3 June 2025

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