Full notes
Full Akatori update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone! Akatori is approaching the final stage. And now we are happy to present an updated Akatori demo! We have processed the previous demo feedback and based the changes on it. The game has been significantly improved.
What changed
- Maps
- Gameplay
- Balance
- Fixes
- UI and audio
- Store
Akatori changes
The new demo is already available to play. We hope you’ll enjoy the improvements!
And here’s a patch note with all the changes:
All current demo version saves will be wiped, and the game will start from the beginning.
Changes
Reworked player Energy accumulation system (auto-regen reduced, but basic attacks now build Energy much faster).
Rebalanced combat system.
Added the ability to turn during charged attack wind-up.
Changed “Dodge” ability — now includes a counterattack.
Improved player controls.
Input lag removed.
Airborne behavior reworked.
Wall-grab issues fixed.
Completely reworked bamboo mechanics and added a tutorial for it.
Enemy spawn system.
Old timer-based spawn (every 20 sec) replaced with trigger-based spawn:
When resting at special stones;
When transitioning between levels.
Added enemy highlighting for better visibility on levels.
Breath meter is now separate from the Energy meter — it no longer consumes Energy, but uses a new resource: “Breath”.
Added new tutorials on levels and replaced old ones in the inventory UI.
Added low-health indicator to the HUD.
Added low-air indicator for underwater breathing to the HUD.
Changed the background for tooltips.
Added the option to fully skip cutscenes and dialogues.
Added camera shake toggle (for various in-game actions) to the graphics settings.
Added gamepad vibration toggle to the gamepad control settings.
Added save-in-progress display when saving occurs.
Relocated quit buttons (to main menu and to desktop) to the game settings section in the UI.
Changed UI button design in the main menu.
Bug Fixes
Monsters no longer overlap — they now spread out from each other.
Camera improvements — more smoothness added, camera stutter removed.
Added cursor highlight and scroll support for keyboard/mouse in the shop when the player has no amber.
Performance — overall optimization of rendering and scripts (higher FPS and more stability).
And several hundred more less noticeable changes and bug fixes :)
Join our community:
👾 Join our Discord if you wanna chat with devs
Source
Changelog.gg summarizes and formats this update. How we read updates.
