In this update2
Full notes
Full Aiyana update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Maps
- Gameplay
- Fixes
- Performance
- Balance
Aiyana changes
Time seemed to slip away from me again but this update has some changes in it that could do with more time to confirm them so its live on the Beta branch only for now. Multiplayer is still coming along nicely but nothing new to report on it yet. Its just very slow to make progress on, especially as a solo dev.
Bamboo, Ebony and Cherry Wood
As usual I work on something slightly creative to give myself a break from the constant bug fixing that can be a bit soul destroying. For this update it was 3 new wood types in preparation for a future biomes update. Without the new biomes you wont be able to find these new blocks but they are available in creative mode. Steam post image
This was a pretty huge undertaking since it meant making 150+ new blocks, as each new wood type needs applied to every potential shape and object such as chests, crafting benches, slopes, steps etc. Making these new blocks was pretty tedious which is why I changed how block settings function so that some of them are group based rather than per block. This way I can change a setting for 1 step type and it affects all of them. This is the main reason why this update is going to beta because it resulted in a bunch of bugs with this core change and I want a bit more time to make sure they all got caught.
Bug Fixes & Changes
Attempted to fix a source of inventory corruptions caused by changing hotbars after teleporting
Fixed issues around trying to replace flowers in water with dirt
Fixed dungeons sometimes spawning an Excessive amount of enemies after revisiting them
Fixed the preview position when placing half blocks being in the wrong place
Removed glass from placing previews so its clearer what you are placing
Fixed spell visuals/audio staying active if you swap spells whilst still casting it
Fixed animals sliding at the edge of the world once they move onto an unloaded chunk. This was throwing strange errors and made it difficult to debug other issues
Fixed crouching not working once FPS was higher than 80
Fixed being able to sometime lose or create additional blocks
An arrow will now appear to show the direction of animals that have turned aggressive towards you
Attempted to address animals producing a Massive log file after visiting dungeons
Improved the visuals of apples a little
Improved how selections render underwater
Fixed pickups not saving/loading properly, resulting in things like compost bins appearing to have not produced anything
Fixed wild crops/bushes being influenced by emissive light from torches as well as natural light for their growth calculations, causing them to grow Very fast
Fixed a scenario where pickups wouldn't unregister their data correctly causing them to be lost on reload
Fixed how light reacts around blocks it should be able to pass through but wasn't
Changed how unloaded animals logic works in an effort to address the excessive animals spawn bug
Updated the crosshair circle image to be a bit crisper
Fixed the detect minerals and other held spell visuals getting stuck if you are casting it and change the hotbar at the same time
Fixed splitting a stack of items and placing them back in inventory sometimes able to combine items into a higher stack count than their intended max
Fixed being able to use the + button whilst cooking to cook more items than you have ingredients for
Fixed feed trough recipes being stuck at a higher crafting count after selecting to cook/craft many of an item but not doing it
Fixed a memory leak cause by dungeons save data (unlikely to have had much impact, if any)
Fixed insects having a gap on the Lore screen for some biomes
Added a directional arrow to show its opening direction when placing the enchanting bench
Fixed the default chunk draw distance sometimes being 16 instead of 24
Added systems to prevent cheaters from submitting leaderboard scores (Thanks to Stormbow for testing this one)
Added systems to send messages to specific users, something I'll sometimes use to follow up on bug or feedback reports
Updated the format of large scores for the challenge leaderboards to be easier to read
Fixed the mouse cursor not being visible if you tabbed out during a challenge and died
Updated the starting room so that glass ends flush with the ground around it more often
Fixed being able to see combined grass blocks in creative mode
Increased the max mouse sensitivity to 250%
Updated the wording for the message given by the delete all files button since it mentioned Steam cloud
Fixed not being able to loop the animal head choice for hunting trophies in creative mode (it would stop on the corrupted deer)
Fixed various decorations in swamps always glowing even during the day
Fixed gold spade having the icon for the gold axe
Fixed corrupted antlers have the description of "All Items"
Fixed sometimes seeing night enemy spawns in dungeons on top of the usual dungeon enemies
Source
Changelog.gg summarizes and formats this update. How we read updates.
