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Steam News30 July 202627d ago

New Wood (Beta & Creative Only)

Time seemed to slip away from me again but this update has some changes in it that could do with more time to confirm them so its live on the Beta branch only for now.

In this update2

Full notes

Full Aiyana update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

27 fixes6 additions9 changes1 removal
  • Compatibility
  • Maps
  • Gameplay
  • Fixes
  • Performance
  • Balance
addedTime seemed to slip away from me again but this update has some changes in it that could do with more time to confirm them so its live on the Beta branch only for now. Multiplayer is still coming along nicely but nothing new to report on it yet. Its just very slow to make progress on, especially as a solo dev.
addedBamboo, Ebony and Cherry WoodAs usual I work on something slightly creative to give myself a break from the constant bug fixing that can be a bit soul destroying. For this update it was 3 new wood types in preparation for a future biomes update. Without the new biomes you wont be able to find these new blocks but they are available in creative mode. Steam post image
addedBamboo, Ebony and Cherry WoodThis was a pretty huge undertaking since it meant making 150+ new blocks, as each new wood type needs applied to every potential shape and object such as chests, crafting benches, slopes, steps etc. Making these new blocks was pretty tedious which is why I changed how block settings function so that some of them are group based rather than per block. This way I can change a setting for 1 step type and it affects all of them. This is the main reason why this update is going to beta because it resulted in a bunch of bugs with this core change and I want a bit more time to make sure they all got caught.
fixedBug Fixes & ChangesAttempted to fix a source of inventory corruptions caused by changing hotbars after teleporting
fixedBug Fixes & ChangesFixed issues around trying to replace flowers in water with dirt
fixedBug Fixes & ChangesFixed dungeons sometimes spawning an Excessive amount of enemies after revisiting them

Aiyana changes

addedTime seemed to slip away from me again but this update has some changes in it that could do with more time to confirm them so its live on the Beta branch only for now. Multiplayer is still coming along nicely but nothing new to report on it yet. Its just very slow to make progress on, especially as a solo dev.
addedAs usual I work on something slightly creative to give myself a break from the constant bug fixing that can be a bit soul destroying. For this update it was 3 new wood types in preparation for a future biomes update. Without the new biomes you wont be able to find these new blocks but they are available in creative mode. Steam post image
addedThis was a pretty huge undertaking since it meant making 150+ new blocks, as each new wood type needs applied to every potential shape and object such as chests, crafting benches, slopes, steps etc. Making these new blocks was pretty tedious which is why I changed how block settings function so that some of them are group based rather than per block. This way I can change a setting for 1 step type and it affects all of them. This is the main reason why this update is going to beta because it resulted in a bunch of bugs with this core change and I want a bit more time to make sure they all got caught.
fixedAttempted to fix a source of inventory corruptions caused by changing hotbars after teleporting
fixedFixed issues around trying to replace flowers in water with dirt

Time seemed to slip away from me again but this update has some changes in it that could do with more time to confirm them so its live on the Beta branch only for now. Multiplayer is still coming along nicely but nothing new to report on it yet. Its just very slow to make progress on, especially as a solo dev.

Bamboo, Ebony and Cherry Wood

As usual I work on something slightly creative to give myself a break from the constant bug fixing that can be a bit soul destroying. For this update it was 3 new wood types in preparation for a future biomes update. Without the new biomes you wont be able to find these new blocks but they are available in creative mode. Steam post image

This was a pretty huge undertaking since it meant making 150+ new blocks, as each new wood type needs applied to every potential shape and object such as chests, crafting benches, slopes, steps etc. Making these new blocks was pretty tedious which is why I changed how block settings function so that some of them are group based rather than per block. This way I can change a setting for 1 step type and it affects all of them. This is the main reason why this update is going to beta because it resulted in a bunch of bugs with this core change and I want a bit more time to make sure they all got caught.

Bug Fixes & Changes

  • Attempted to fix a source of inventory corruptions caused by changing hotbars after teleporting

  • Fixed issues around trying to replace flowers in water with dirt

  • Fixed dungeons sometimes spawning an Excessive amount of enemies after revisiting them

  • Fixed the preview position when placing half blocks being in the wrong place

  • Removed glass from placing previews so its clearer what you are placing

  • Fixed spell visuals/audio staying active if you swap spells whilst still casting it

  • Fixed animals sliding at the edge of the world once they move onto an unloaded chunk. This was throwing strange errors and made it difficult to debug other issues

  • Fixed crouching not working once FPS was higher than 80

  • Fixed being able to sometime lose or create additional blocks

  • An arrow will now appear to show the direction of animals that have turned aggressive towards you

  • Attempted to address animals producing a Massive log file after visiting dungeons

  • Improved the visuals of apples a little

  • Improved how selections render underwater

  • Fixed pickups not saving/loading properly, resulting in things like compost bins appearing to have not produced anything

  • Fixed wild crops/bushes being influenced by emissive light from torches as well as natural light for their growth calculations, causing them to grow Very fast

  • Fixed a scenario where pickups wouldn't unregister their data correctly causing them to be lost on reload

  • Fixed how light reacts around blocks it should be able to pass through but wasn't

  • Changed how unloaded animals logic works in an effort to address the excessive animals spawn bug

  • Updated the crosshair circle image to be a bit crisper

  • Fixed the detect minerals and other held spell visuals getting stuck if you are casting it and change the hotbar at the same time

  • Fixed splitting a stack of items and placing them back in inventory sometimes able to combine items into a higher stack count than their intended max

  • Fixed being able to use the + button whilst cooking to cook more items than you have ingredients for

  • Fixed feed trough recipes being stuck at a higher crafting count after selecting to cook/craft many of an item but not doing it

  • Fixed a memory leak cause by dungeons save data (unlikely to have had much impact, if any)

  • Fixed insects having a gap on the Lore screen for some biomes

  • Added a directional arrow to show its opening direction when placing the enchanting bench

  • Fixed the default chunk draw distance sometimes being 16 instead of 24

  • Added systems to prevent cheaters from submitting leaderboard scores (Thanks to Stormbow for testing this one)

  • Added systems to send messages to specific users, something I'll sometimes use to follow up on bug or feedback reports

  • Updated the format of large scores for the challenge leaderboards to be easier to read

  • Fixed the mouse cursor not being visible if you tabbed out during a challenge and died

  • Updated the starting room so that glass ends flush with the ground around it more often

  • Fixed being able to see combined grass blocks in creative mode

  • Increased the max mouse sensitivity to 250%

  • Updated the wording for the message given by the delete all files button since it mentioned Steam cloud

  • Fixed not being able to loop the animal head choice for hunting trophies in creative mode (it would stop on the corrupted deer)

  • Fixed various decorations in swamps always glowing even during the day

  • Fixed gold spade having the icon for the gold axe

  • Fixed corrupted antlers have the description of "All Items"

  • Fixed sometimes seeing night enemy spawns in dungeons on top of the usual dungeon enemies

Source

Steam News / 30 July 2026

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