HomeGamesUpdatesPricingMethodology
Steam News15 June 202621d ago

Charcoal Hut, Ore Spawns & Gems

A fairly big bug cropped up with the last water changes so this update is coming out a little early to make sure its fixed.

In this update4

Full notes

Full Aiyana update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

45 fixes3 additions15 changes1 removal
  • Fixes
  • Gameplay
  • Maps
  • Balance
  • UI and audio
  • Performance
fixedA fairly big bug cropped up with the last water changes so this update is coming out a little early to make sure its fixed. If you saw a whole mess of green stuff whilst in the Lost Civ or Dungeons, this update should fix that.
changedOre Spawns & GemsI'd mentioned previously that I was going to rework ores to be "smaller and more frequent" rather than what they currently are which is "harder to find but bigger veins".
changedOre Spawns & GemsI was going to wait for the biome rework to do this to avoid breaking existing worlds but then I realised this one doesn't matter at all because nothing will break. Chunks you have edited will have old ore spawns and new chunks will now have the new distribution formulas. Hopefully this makes finding ores less frustrating and in an effort to address the second reason for this, hopefully picking a random direction and digging down is more likely to find things other than stone! To add to this, I have added a bunch of new blocks for gems.
fixedBug Fixes And ChangesI've been getting a lot of feedback this week so I've been busy focusing on bugs. Multiplayer progress slowed but I'll be back on it for the next patch now that things have got a big bug pass.
fixedBug Fixes And ChangesAfter dying you now revive on full health. It was feeling too punishing coming back on low health as well
addedBug Fixes And ChangesAdded info for animals and nuts from trees to the biomes tab of the lore screen
slopes requirement105slopes requirement decreased, nerf

Aiyana changes

fixedA fairly big bug cropped up with the last water changes so this update is coming out a little early to make sure its fixed. If you saw a whole mess of green stuff whilst in the Lost Civ or Dungeons, this update should fix that.
changedI'd mentioned previously that I was going to rework ores to be "smaller and more frequent" rather than what they currently are which is "harder to find but bigger veins".
changedI was going to wait for the biome rework to do this to avoid breaking existing worlds but then I realised this one doesn't matter at all because nothing will break. Chunks you have edited will have old ore spawns and new chunks will now have the new distribution formulas. Hopefully this makes finding ores less frustrating and in an effort to address the second reason for this, hopefully picking a random direction and digging down is more likely to find things other than stone! To add to this, I have added a bunch of new blocks for gems.
fixedI've been getting a lot of feedback this week so I've been busy focusing on bugs. Multiplayer progress slowed but I'll be back on it for the next patch now that things have got a big bug pass.
fixedAfter dying you now revive on full health. It was feeling too punishing coming back on low health as well

A fairly big bug cropped up with the last water changes so this update is coming out a little early to make sure its fixed. If you saw a whole mess of green stuff whilst in the Lost Civ or Dungeons, this update should fix that.

Charcoal Hut

This one is long overdue and its a way to turn wood into coal.

Steam post image This recipe is currently available from the start and will turn 5 wood into 1 coal for those of you that avoid mining but still want some torches around your house.

Ore Spawns & Gems

I'd mentioned previously that I was going to rework ores to be "smaller and more frequent" rather than what they currently are which is "harder to find but bigger veins".

I was going to wait for the biome rework to do this to avoid breaking existing worlds but then I realised this one doesn't matter at all because nothing will break. Chunks you have edited will have old ore spawns and new chunks will now have the new distribution formulas. Hopefully this makes finding ores less frustrating and in an effort to address the second reason for this, hopefully picking a random direction and digging down is more likely to find things other than stone! To add to this, I have added a bunch of new blocks for gems.

Currently you can find things like Rubies and Sapphires as an uncommon drop from ores but now they have their own block as well to make finding them easier. Currently they are only used in Alchemy but I plan for them to have more uses in the future.

Bug Fixes And Changes

I've been getting a lot of feedback this week so I've been busy focusing on bugs. Multiplayer progress slowed but I'll be back on it for the next patch now that things have got a big bug pass.

  • After dying you now revive on full health. It was feeling too punishing coming back on low health as well

  • Added info for animals and nuts from trees to the biomes tab of the lore screen

  • Fixed a typo with the protection totem as a map icon

  • Fixed things like seashells spawning a pickup whenever you placed them on grass

  • Fixed some multiplayer logic leaking into single player, causing animals to unload in unexpected ways (still me trying to fix excessive animal spawns)

  • Changed the slopes requirement to 5 from 10 cement crafted

  • Fixed wisps not spawning

  • Fixed great quality crops having a full graph as though max quality (making it hard to distinguish between the 2)

  • Fixed not being able to select the search bars in the Alchemy screen

  • Fixed bear and night bear furs not being alchemy ingredients

  • Updated the wording for the Luck and Lore potions achievements to better reflect what you need to do (brew the potions, not just discover the property)

  • Fixed inventory icons getting stuck to your mouse if you gather a bar from the furnace whilst moving an item

  • Fixed various issues with poisoned water not looking as intended in dungeons

  • Fixed a harmless error being thrown if you kill a dungeon caretaker just as its launching its attack

  • Fixed silver not spawning in the Lost Civ

  • Updated the visuals for rubies, sapphires, quartz and amethyst

  • Fixed some issues with collider logic that could move animals a lot in a frame. I have no idea what bugs this could have caused, this is me still tracking obscure edge cases for the source lots of animals spawning

  • Fixed poisoned water being utterly corrupted resulted in sometimes seeing weird green sections in the world when in Dungeons or Lost Civ

  • Updated the panthers icon so its a bit easier to see against the UI

  • Fixed various dungeon blocks looking like ice once you damage them

  • Updated the icons for the enchanting bench

  • Minor wording changes to the archery spells and the final combat perk

  • Fixed the alchemy bench rendering all its decorative elements as wood

  • Fixed some minor issues with the trees section of the desert biome in the Lore screen

  • Fixed 'Grass And Autumn Leaves' text clipping when its burned as a fuel for your torch

  • Improved the text rendering for flowers in the Lore screen so its a bit more readable

  • Fixed the toolbelt tutorial showing even if you have visited the toolbelt screen already

  • Updated the intro objectives to include a few more things

  • Fixed insect, fish and animal trophies having the wrong material when in hand or viewing an inventory preview

  • Fixed copper photo frame being in the wrong group (not sure what issues this would have caused but it was very wrong)

  • Fixed orthoclase tiles being considered as smelt-able

  • Fixed lily pads being able to spawn on top of blocks other than water. This would sometimes result in being able to see through the world in swamps

  • Fixed some logic that could have made dungeons not spawn a loot door if you have beaten one already

  • Fixed animals potentially moving a Lot in a single frame (this is me trying to fix obscure edge cases that might result in seeing a lot of animals on the same chunk)

  • Fixed arrow stats not showing any info when hovering over arrows in inventory

  • Updated the minimum font size for portal destinations so dungeon names should render a little nicer

  • Fixed the compass info showing when viewing the portals info, which would clash and not look great

  • Changed how control hints fade out in an attempt to fix them sometimes getting stuck on screen faintly

  • Fixed insects not unloading if they are shot down over water

  • Fixed a lot of errors caused by throwing fishing spears (likely harmless)

  • Higher level Treants now heal a little as they cast their spells

  • Fixed the mouse/camera not being locked when closing the attributes screen

  • Fixed having more than 1 safe zone on the map rendering it in the wrong place

  • Updated the metal tool icons so they don't look similar to wood tools

  • Spell item visuals now show their current level when in hand

  • Fixed the spell casting attribute requiring an absurd amount of exp to level up

  • Removed the water operations slider from the settings screen since it does nothing currently

  • Fixed not being able to click the buttons on top of the inventory screen if you scroll the player attributes screen to the bottom

  • Updated objectives to list the totem level needed before things can be unlocked

  • Fixed spell cooldowns not being reduced whilst sleeping (only really affects teleport home)

  • Fixed death urns in water not replacing water properly and leaving an air pocket instead

Release 0.5.1.3

I'd been seeing an error with first time installs hitting an infinite loading screen but had yet to recreate it until tonight! It was to do with log files which I added quite a few patches ago but I forget exactly when.

  • Fixed potions applying/stacking on load in a way that would cause your first buff to apply multiple times and generate absurd results

  • Fixed the first launch not working at all, resulting in infinite loading screens

  • Updated the Detect Minerals spell to detect the new gem blocks

  • Updated the name of all lion based items to be Feline instead an effort for it to be clearer that both Lions and Panthers drop the same loot

  • Fixed the mouse/camera being unlocked after sleeping and pressing Esc to wake up

  • Updated the dungeon column blocks so they can be flipped

  • Fixed seashell pickups always glowing as though its at night

  • Fixed dungeon levers not being generated for a specific room facing a specific direction

Source

Steam News / 15 June 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.