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Steam News2 February 20265mo ago

Wind

I've not had any complaints about Dungeons so far so hopefully they are working smoothly. Their enemies do need an A.I pass to better handle the tight spaces but I'm holding off on that for the combat/enchanting update.

In this update3

Full notes

Full Aiyana update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes2 additions2 changes0 removals
  • Gameplay
  • Performance
  • Fixes
  • Maps
addedWindTo take a break from a solid week of bug fixing I decided to work on something small/visual and finally got around to adding wind streaks. As part of that I looked into dust/storms to give them both a mini overhaul to look/feel a bit more interesting.
changedRoadmap UpdateI released a whole bunch of hotfixes once Dungeons went live as part of my usual focus on stability after a bigger update. Their notes are at the bottom of the Dungeons patch notes.
fixedBugs & ChangesFixed Dungeon names not being remembered, which resulted in not being able to teleport to them from your home portal as intended
fixedBugs & ChangesFixed portal icons not being removed from the map (again)
addedBugs & ChangesAdded wind streak visuals
changedBugs & ChangesUpdated the texture for the rain particles

Aiyana changes

addedTo take a break from a solid week of bug fixing I decided to work on something small/visual and finally got around to adding wind streaks. As part of that I looked into dust/storms to give them both a mini overhaul to look/feel a bit more interesting.
changedI released a whole bunch of hotfixes once Dungeons went live as part of my usual focus on stability after a bigger update. Their notes are at the bottom of the Dungeons patch notes.
fixedFixed Dungeon names not being remembered, which resulted in not being able to teleport to them from your home portal as intended
fixedFixed portal icons not being removed from the map (again)
addedAdded wind streak visuals

I've not had any complaints about Dungeons so far so hopefully they are working smoothly. Their enemies do need an A.I pass to better handle the tight spaces but I'm holding off on that for the combat/enchanting update.

I'm considering making them travel through walls since they are more ethereal now and it makes a bunch of logic a ton easier. However I'm concious it will make both dungeons and the Lost Civ tougher which is why I want to wait before making that change and save myself from balancing twice.

Wind

To take a break from a solid week of bug fixing I decided to work on something small/visual and finally got around to adding wind streaks. As part of that I looked into dust/storms to give them both a mini overhaul to look/feel a bit more interesting.

Roadmap Update

I released a whole bunch of hotfixes once Dungeons went live as part of my usual focus on stability after a bigger update. Their notes are at the bottom of the Dungeons patch notes.

A lot of it was due to Illuminia reporting a bunch of issues to me so a huge thanks to them for that!

My plan is still to move onto Enchanting/Combat next so I will start on it soon and it will likely be a while before it lands.

Bugs & Changes

  • Fixed Dungeon names not being remembered, which resulted in not being able to teleport to them from your home portal as intended

  • Fixed portal icons not being removed from the map (again)

  • Added wind streak visuals

  • Dust now moves with the wind

  • Updated the texture for the rain particles

  • Fixed lightning affecting the new clouds colour more than intended

  • Changing the lighting of lightning during storms to be a little more dramatic/realistic

  • Storms now always produce wind of a higher velocity

  • Fixed the clouds rendering behind the sun

  • Fixed dust being inconsistent and not moving up hills

  • Fixed clouds travelling the opposite direction to the wind!

Source

Steam News / 2 February 2026

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