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Steam News23 October 20258mo ago

Release 0.4.1.3

This release is mainly another hotfix, 0.4.1.2 released earlier in the week but its patch notes are at the end of the previous update.

In this update1

Full notes

Full Aiyana update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

14 fixes0 additions7 changes0 removals
  • Performance
  • UI and audio
  • Gameplay
  • Balance
  • Fixes
  • Compatibility
fixedThis release is mainly another hotfix, 0.4.1.2 released earlier in the week but its patch notes are at the end of the previous update. However since things are feeling stable I'm trying to plan the next update so I thought I should lay out my plan a little and prewarn that it might be a while before the next update lands. I'm still not sure exactly what it will contain but the aim is to add more content. I just spent a lot of time on performance updates and then bug fixes. These are things that I would class as house keeping and since its had a lot of focus, it feels like time to counter that balance with content. This means any house keeping tasks I've mentioned I'll delay until after this update. For example I've mentioned looking into systems that let you create manual saves or reworking how saving worlds works to reduce file sizes. Once I start making progress on the content update I'll share more details about what exactly I'm working on but I'd rather not say for now since the first thing I tried already turned out to be more complex than I expected. I will say that I am still aiming towards improving combat.
fixedFixed a typo with the berserker buff collection
changedUpdated some items from being named Snow Rabbit ,meat etc to Polar Rabbit so there is consistency between the names
fixedFixed the animal spawning algorithms wrongly favouring some animal types over others regardless of their spawn chances
changedUpdated animal spawns to include days past as a factor in their spawning, meaning animal spawns will change day to day
fixedFixed animals being able to attack you in your base if you load away from base and then teleport home

Aiyana changes

fixedThis release is mainly another hotfix, 0.4.1.2 released earlier in the week but its patch notes are at the end of the previous update. However since things are feeling stable I'm trying to plan the next update so I thought I should lay out my plan a little and prewarn that it might be a while before the next update lands. I'm still not sure exactly what it will contain but the aim is to add more content. I just spent a lot of time on performance updates and then bug fixes. These are things that I would class as house keeping and since its had a lot of focus, it feels like time to counter that balance with content. This means any house keeping tasks I've mentioned I'll delay until after this update. For example I've mentioned looking into systems that let you create manual saves or reworking how saving worlds works to reduce file sizes. Once I start making progress on the content update I'll share more details about what exactly I'm working on but I'd rather not say for now since the first thing I tried already turned out to be more complex than I expected. I will say that I am still aiming towards improving combat.
fixedFixed a typo with the berserker buff collection
changedUpdated some items from being named Snow Rabbit ,meat etc to Polar Rabbit so there is consistency between the names
fixedFixed the animal spawning algorithms wrongly favouring some animal types over others regardless of their spawn chances
changedUpdated animal spawns to include days past as a factor in their spawning, meaning animal spawns will change day to day

This release is mainly another hotfix, 0.4.1.2 released earlier in the week but its patch notes are at the end of the previous update. However since things are feeling stable I'm trying to plan the next update so I thought I should lay out my plan a little and prewarn that it might be a while before the next update lands. I'm still not sure exactly what it will contain but the aim is to add more content. I just spent a lot of time on performance updates and then bug fixes. These are things that I would class as house keeping and since its had a lot of focus, it feels like time to counter that balance with content. This means any house keeping tasks I've mentioned I'll delay until after this update. For example I've mentioned looking into systems that let you create manual saves or reworking how saving worlds works to reduce file sizes. Once I start making progress on the content update I'll share more details about what exactly I'm working on but I'd rather not say for now since the first thing I tried already turned out to be more complex than I expected. I will say that I am still aiming towards improving combat.

  • Fixed a typo with the berserker buff collection

  • Updated some items from being named Snow Rabbit ,meat etc to Polar Rabbit so there is consistency between the names

  • Fixed the animal spawning algorithms wrongly favouring some animal types over others regardless of their spawn chances

  • Updated animal spawns to include days past as a factor in their spawning, meaning animal spawns will change day to day

  • Fixed animals being able to attack you in your base if you load away from base and then teleport home

  • Fixed tamed animals loading as their night versions

  • Fixed RedPepper etc not having a space in their title in the crops tab of the lore screen

  • Fixed deer not counting for the menagerie achievement

  • Fixed the cow head trophy missing its eyes

  • Fixed firefly wings facing the wrong direction

  • Made a bit more progress on controller support going from the main menu into the game

  • Reworked animal spawning to use noise instead of random numbers in an attempt to make animal spawns more consistent

  • Gave the Crops tab of the lore screen a very minor update so its clearer which crop you are currently viewing

  • Updated the Panthers to be a little less purple

  • Fixed grass and flower pickups not spawning if you place a block over them

  • Fixed sleeping in a bed always passing a full days worth of time instead of exactly the time passed (causing things like crops to always finish growing)

Release 0.4.1.4

I didn't intend another hotfix thinking things where stable but an extremely severe bug was pointed out to me wit Tech not working, at all! This is why the Rock Volley spell has moved as it was the quickest way for me to get a hotfix out without reverting what I was working on.

  • Rebalanced the spells perk tree so Rock Volley is a starting spell and Energy Blast a late game spell

  • Fixed the wooden sword from looking very grey

  • Updated the sword swing animation so it connects with the middle of the screen

  • Fixed tech UI being completely broken and thinking Everything was already unlocked

Source

Steam News / 23 October 2025

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