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Full notes
Full Aiyana update
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What changed
- Compatibility
- Gameplay
- Performance
- Fixes
- Balance
- UI and audio
Aiyana changes
So after many months of hard work the Beta has Finally made its way onto the main branch! I've done this slightly earlier than I would like but for good reason and I'm hoping the benefits of this build make up for its flaws.
I'm doing this because there could be an influx of new players soon and there are a few too many major fixes in the Beta that I would prefer to be live. Also since world generation has updated slightly I would rather new players are on stable worlds instead of starting a world only for it to be slightly corrupted after a few days.
Lighting
What I focused on this week was fixing the last of the visuals bugs with lighting so it should be back on par with the live build. I did find some scenarios that I improved as well so hopefully things are looking nice and smooth again. As a note there is a currently open bug about seeing light whilst exploring caves. I'm going to try and get that sorted as soon as I can but its a bit of an involved fix so I don't want to rush it out.
Shadows
Another big change I've made is how light is updated to avoid seeing flickering shadows in caves and I can't describe how annoyed I am that I've had to make this change. What I had to do is change from a smooth update to one that jumps in very small intervals, which prevents seeing the flicker. I've had to do this because I think its fair to say that Unity as a company need to be named and shamed for being utterly terrible. For context, here is a bug report that I submitted to them, SIX YEARS AGO.
There are a lot of politics and such at play here and to be fair to Unity this is a really complex issue. But rather than get into it all its quicker to search "Unity flickering shadows" and see just how prevalent this issue is and how its still not fixed. Anyway... this issue has been in Aiyana since the beginning but its more noticeable for various reasons which is why I've finally succumbed to this really primitive hack to work around it.
Roadmap
Well now that this update is Finally almost finished I'll try to get back to adding more content. Its crazy to think I started work on this as far back as May! Its been such huge changes though so I don't think its right to plan any serious updates yet so my general aim is to keep things as flexible as possible so I can drop a hotfix for any issues that are found. I may work on something small as a bit of a break. I also still need to look over controller support after a contractor that was going to handle it for me let me down so I suspect I will focus on that for a little bit before taking on any serious features. One bit of useful feedback I've had recently has been around combat so I'm tempted to explore how to make it feel better. I'm also really, truly trying to work towards multiplayer!
Bug Fixes & Changes
Fixed trees popping in and out of view if you look directly towards the sky
Fixed the health and level text placement for the bear and night bear
Fixed a crash caused by shooting down insects with a homing Energy Blast
Fixed feed trough screens not opening (again, different root cause)
Fixed held torches affecting clouds
Fixed a scenario that would cull chunks too aggressively
Reworked controller support and got it mostly working again for the settings screen
Added a hack/safety net that if you press escape during any tutorial it will show the cursor
Fixed crafting benches light influencing clouds
Fixed trees moving 0.5 into the ground as you damage them
Fixed trees grown from saplings rendering twice, meaning they stuck around after destroying them
Fixed palm trees jumping a little once damaged
Fixed experience particle colours changing unpredictably
Fixed seaweed not rebuilding the chunk when its destroyed
Fixed seaweeds completely changing their texture whenever you break 1 of them
Fixed the held light doing absolutely nothing and not turning on
Fixed some old wording around how a seed of 0 will pick a random one for you
Fixed an error that would sometimes cause world loading to be stuck and never enter a world
Changed when the first loading screen shows so the transition into worlds is a little smoother
Attempted to handle an error that would prevent the world from rendering more gracefully
Fixed fish not resetting their data properly after teleporting that could have caused a crash
Fixed some small memory leaks caused by chunks queued for rebuild and then teleporting before they could finish
Fixed the Scythe spell feeling broken once it levels up and not affecting things infront of you
Fixed spells like Night Vision casting for a split second if you press any of the number keys
Fixed raw fish restoring Far too much hunger when eaten
Release 0.4.0.1
I've pushed a small hotfix with some issues found in this release.
Fixed clouds not being visible whilst underwater
Fixed a controller hint being visible all the time when viewing achievements
Fixed crafting recipe heading icons sometimes showing as a Treant head
Fixed not being able to press the craft button for recipes with lots of inputs (E.G compost bin) until you scrolled to the bottom
Release 0.4.0.2
Another hotfix, please excuse the formatting of this heading. Steam released a new visual editor for patch notes and its a little quirky.
Fixed the axe handle in the crafting bench not being lit properly
Updated the Tin Ore icon to stand apart better from the Silver Ore icon
Fixed sometimes seeing a gem available for things like alchemy, even if you have never found one. Seen once you unlock the linked chests perk
Fixed issues with spells casting when you are only intending to select them
Fixed the spell tutorials not always appearing at the right time
Fixed the cursor being hidden sometimes when viewing spell tutorials
Fixed achievements like kill 1 of each animal not showing as complete once you reach the last milestone
Fixed a huge performance drop when visiting the Lost Civ
Updated the wording of the repair portal screen so it says Totem instead of the old wording of Beacon. Also added a line to explain needing to place a portal first
Fixed sometimes being able to see through the world if you dig to the very bottom
Release 0.4.0.3
Fixed being able to craft more recipes than you should be able to
Fixed spells always trying to cast whenever you right click
Release 0.4.0.4
Fixed the abandon challenge message appearing behind the wave summary and not being clickable
Fixed sometimes effectively losing all inventory and equipment when going to lost civ (it was wrongly being placed into a death urn you are very unlikely to ever find!)
Fixed falling through the world if you attempt to travel to the lost civ whilst crouching
Attempted to defensively prevent a crash during the world load as well as adding more logging
Fixed sometimes being able to see through the world whilst digging a long thin stairway downwards
Removed the UI setting for always showing the spells bar since there is no longer a spells bar!
Fixed the help info for the gameplay section of the settings screen overlapping and not looking great
Fixed a scenario where transforming grass could overwrite a tilled dirt block
Fixed tree root blocks leaving behind blueprints you can't replace whenever trees are destroyed during a challenge
Fixed invisible trees being generated after a challenge if one got destroyed during it
Fixed pickups getting stuck inside a block if you place a new block over it
Created new meshes to render Palm trees at a distance that fixes an obscure error of seeing some huge blob above your head at odd times
Removed Willow tree imposters to prevent seeing that huge blob as well
Fixed crafting recipes saying you need 0 of an item to craft
Fixed seeing "Missing Materials" for cooking or crafting recipes before you select any ingredients
Release 0.4.0.5
Created proper LOD meshes for willow trees so they render faster (this is to compensate for removing their imposters in the last patch)
Fixed a flaw in how fish data is removed that could result in them not rendering in certain circumstances
Optimised the Detect Fish spell
Fixed TNT causing errors if you explode it at the very bottom or top of the world
Fixed the Rock Volley spell influencing the light of clouds
Fixed being able to see through the world sometimes whilst at the very bottom of it (again, slightly different cause from last time)
Fixed pickups appearing to dance if they are stacked ontop of each other
Updated to the latest Unity version to address a security vulnerability
Fixed an issue with the Tulips emission texture that would have it render strangely
Fixed the second hotbar tutorial being stuck on screen if you use Escape, Tab or other keys to close inventory instead of walking or pressing the X
Fixed a crash caused by selecting a structure to build with
Fixed structure previews for standard solid blocks not rendering
Release 0.4.0.6
Fixed resuming a challenge on load not showing any UI and locking up
Fixed the wave complete screen not showing after completing a challenge wave
Source
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