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Steam News14 March 20251y ago

Version 1.0.8

Fixes and Adjustments Fixed plink damage being unable to kill players, which means getting enough armor no longer makes you invulnerable.

Full notes

Full Airships: Lost Flotilla update

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What changed

1 fix6 additions1 change2 removals
  • Balance
  • Gameplay
fixedFixed plink damage being unable to kill players, which means getting enough armor no longer makes you invulnerable.
addedGrenades and flak guns now have fuses, which means that they will explode once they've reached the distance to their intended target.
changedIncreased reload time of flak gun from 0.6 to 0.8 seconds.
removedIf you restart a wave after dying, empty weapon slots are no longer refilled with weapons from the starting version of your ship.
addedDamage dealt is now added up correctly in post-wave stats.
removedShot speed changes no longer affect range.
reload time of flak gun0.60.8secondsreload time of flak gun increased, nerf

Airships: Lost Flotilla changes

fixedFixed plink damage being unable to kill players, which means getting enough armor no longer makes you invulnerable.
addedGrenades and flak guns now have fuses, which means that they will explode once they've reached the distance to their intended target.
changedIncreased reload time of flak gun from 0.6 to 0.8 seconds.
removedIf you restart a wave after dying, empty weapon slots are no longer refilled with weapons from the starting version of your ship.
addedDamage dealt is now added up correctly in post-wave stats.

Fixes and Adjustments

  • Fixed plink damage being unable to kill players, which means getting enough armor no longer makes you invulnerable.

  • Grenades and flak guns now have fuses, which means that they will explode once they've reached the distance to their intended target.

  • Increased reload time of flak gun from 0.6 to 0.8 seconds.

  • If you restart a wave after dying, empty weapon slots are no longer refilled with weapons from the starting version of your ship.

  • Damage dealt is now added up correctly in post-wave stats.

  • Shot speed changes no longer affect range.

  • Added mods screen translations.

Modding

  • Manual entries can now unlock multiple things. Use e.g. unlockWeapons instead of unlockWeapon with a list of weapons to unlock.

  • Added fuse flag to WeaponType.

  • Added levelStartScrap and playerShotSpeedPc to EquipmentType.

  • The game now uploads the correct English name and description for mods even if your game is not currently set to English.

  • Mods now default to using non-premultiplied alpha for images, which means translucency effects work the way you'd expect them to.

You can look up the details of all of these in the modding documentation.

Source

Steam News / 14 March 2025

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