Full notes
Full Airships: Lost Flotilla update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
Airships: Lost Flotilla changes
Fixes and Adjustments
Fixed plink damage being unable to kill players, which means getting enough armor no longer makes you invulnerable.
Grenades and flak guns now have fuses, which means that they will explode once they've reached the distance to their intended target.
Increased reload time of flak gun from 0.6 to 0.8 seconds.
If you restart a wave after dying, empty weapon slots are no longer refilled with weapons from the starting version of your ship.
Damage dealt is now added up correctly in post-wave stats.
Shot speed changes no longer affect range.
Added mods screen translations.
Modding
Manual entries can now unlock multiple things. Use e.g. unlockWeapons instead of unlockWeapon with a list of weapons to unlock.
Added fuse flag to WeaponType.
Added levelStartScrap and playerShotSpeedPc to EquipmentType.
The game now uploads the correct English name and description for mods even if your game is not currently set to English.
Mods now default to using non-premultiplied alpha for images, which means translucency effects work the way you'd expect them to.
You can look up the details of all of these in the modding documentation.
Source
Changelog.gg summarizes and formats this update. How we read updates.
