Full notes
Full Airships: Lost Flotilla update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Workshop
- Gameplay
Airships: Lost Flotilla changes
Mods are here! With this update, you can now create mods for the game and subscribe to them via the Steam Workshop. There are already a number of example mods and some first mods made by beta testers.
How to get mods
Go to the workshop
Subscribe to the mods you want
Launch Airships: Lost Flotilla
Go into the mods screen
Enable the mods you want to use
Hit Apply
How to make mods
Consult the extensive modding documentation
Join the discord to get help and community
Bugfixes This update also fixes some minor bugs:
Selecting Brother Zinn and then hitting escape in the difficulty selection now resets the ship selector properly.
Remaining time in On Dragons research is now shown correctly.
There is now an upper limit to the number of Shellflies the Shellfloater spawns.
You can no longer have more than one monocoque upgrade. That would be a uh, polycoque, which makes no sense.
What's next?
I'm heading over to Airships: Conquer the Skies to do a bugfix update there.
Then, I'll be working on a bigger update for Lost Flotilla with some more content and achievements.
I'm also starting to think about what my next project should be - more on that later.
Source
Changelog.gg summarizes and formats this update. How we read updates.
