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Steam News11 August 202510mo ago

Version 1.2.7.8

AI empires no longer form huge alliance networks on higher difficulty levels. They do still ally, but they don't all clump together. Increased the size of forests on the map to make it look nicer.

Full notes

Full Airships: Conquer the Skies update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions2 changes1 removal
  • Gameplay
  • Maps
  • Performance
  • Fixes
removedAI empires no longer form huge alliance networks on higher difficulty levels. They do still ally, but they don't all clump together.
changedIncreased the size of forests on the map to make it look nicer.
changedVarious small bug fixes: rare crashes, missing text, and so on.
fixedHeroes & Villains: Fixed a bug where using both the "Cripple" and the "Disarm" ability on an enemy ship would make your ships unable to target anything on that ship. Instead, if one ability is currently active on an enemy ship, the other one replaces it when it's cast.

Airships: Conquer the Skies changes

removedAI empires no longer form huge alliance networks on higher difficulty levels. They do still ally, but they don't all clump together.
changedIncreased the size of forests on the map to make it look nicer.
changedVarious small bug fixes: rare crashes, missing text, and so on.
fixedHeroes & Villains: Fixed a bug where using both the "Cripple" and the "Disarm" ability on an enemy ship would make your ships unable to target anything on that ship. Instead, if one ability is currently active on an enemy ship, the other one replaces it when it's cast.
  • AI empires no longer form huge alliance networks on higher difficulty levels. They do still ally, but they don't all clump together.

  • Increased the size of forests on the map to make it look nicer.

  • Various small bug fixes: rare crashes, missing text, and so on.

  • Heroes & Villains: Albert North's sanity decreases less frequently, making it easier to keep him around.

  • Heroes & VillainsFixed a bug where using both the "Cripple" and the "Disarm" ability on an enemy ship would make your ships unable to target anything on that ship. Instead, if one ability is currently active on an enemy ship, the other one replaces it when it's cast.

Source

Steam News / 11 August 2025

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