HomeGamesUpdatesPricingMethodology
Steam News29 September 20232y ago

Version 1.2.3

Added setting for enabling/disabling spy actions in conquest. (You still use spies to see enemy cities either way.) Fixed tentacles losing track of crew or trying to grab already grabbed crew.

Full notes

Full Airships: Conquer the Skies update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes3 additions1 change2 removals
  • Gameplay
  • Fixes
  • UI and audio
addedAdded setting for enabling/disabling spy actions in conquest. (You still use spies to see enemy cities either way.)
fixedFixed tentacles losing track of crew or trying to grab already grabbed crew.
addedYou are now notified when an enemy's new alliance causes a new war for you.
removedThe game finally no longer sometimes repositions buildings at the start of combat.
fixedFixed modded zombies turning up on the wrong side.
fixedFixed spy action success chance tooltip.

Airships: Conquer the Skies changes

addedAdded setting for enabling/disabling spy actions in conquest. (You still use spies to see enemy cities either way.)
fixedFixed tentacles losing track of crew or trying to grab already grabbed crew.
addedYou are now notified when an enemy's new alliance causes a new war for you.
removedThe game finally no longer sometimes repositions buildings at the start of combat.
fixedFixed modded zombies turning up on the wrong side.
  • Added setting for enabling/disabling spy actions in conquest. (You still use spies to see enemy cities either way.)

  • Fixed tentacles losing track of crew or trying to grab already grabbed crew.

  • You are now notified when an enemy's new alliance causes a new war for you.

  • The game finally no longer sometimes repositions buildings at the start of combat.

  • Fixed modded zombies turning up on the wrong side.

  • Fixed spy action success chance tooltip.

  • Fixed weapon barrel lighting bug.

  • AI no longer gets stuck moving fleets back and forth when reinforcing an allied city.

  • Fixed the game crashing when a town was incorporated into another empire in the middle of a fight over that town.

  • Crew spawned through hero abilities now despawn again after combat.

  • Reduced money and reputation gained from cultists spawned in the age of madness.

  • Fixed camera not going up far enough in direct control mode.

  • The landscape and weather selectors in combat setup now have scroll bars when needed.

  • Fixed modded external barrel animations.

  • When you're demanding more territory than you're offering, the decrease in AI approval is now shown as a line item in the diplomacy offer editor.

  • Fixed the altitude change sound not ending when you exit direct control mode.

Source

Steam News / 29 September 2023

Open original post

Changelog.gg summarizes and formats this update. How we read updates.