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Steam News14 December 20169y ago

Airship Commander 0.3 Released!

Hey folks! We've just made the Airship Commander 0.3 release LIVE! The build notes: New: Destroy Capital Ship scenario.

Full notes

Full Airship Commander update

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Repeated intro

Hey folks! We've just made the Airship Commander 0.3 release LIVE!

The build notes

New: Destroy Capital Ship scenario. Spawn from your own Warhawk, traverse the battlefield, and destroy the three critical hit locations on the enemy capital ship. Anti-CapShip and Anti-Airship missiles now available.

Anti-CapShip gun

Man portable weapon that paints critical locations on the enemy CapShip to destroy with missile (keep on target for 5 seconds to fire).

Point Defense gun

Man portable weapon that paints incoming Anti-Airship missiles to destroy with point defense projectiles (just touch target to fire).

Bird gun

Man portable weapon that can be used to destroy robo-birds flying around airship.

Rowboat Pointer

Used to designate the target of raiding rowboats (moved off player gaze) Tooltips added to Steering, Altitude, Map, Waypoint, Gun, Change Deck, and Option props.

Chaperon Toggle

Toggle the VR chaperon on and off.

Tooltip Toggle

Toggle the tooltips between proximity, always on, and always off. Red Navy faction added for Destroy Capital Ship scenario (Raptor, Vulture and Warhawk). Mirror match! Added Drop Bombs prop for motion tracked controllers to the lower deck of the raptor. Robo-Birds now emit feathers on death.

Better

Change Deck props now require "use" to work instead of just touch (trigger). Altitude prop moved closer to Steering prop to reduce pointless teleporting. Steering, Altitude, Map and Waypoint props now a single mesh with atlased texture to reduce draw calls. Waypoints can now spawn multiple squadrons with a delay between each. Airships can now spawn other squadrons (Warhawks). Updated flag art. Collision with Capital Ships is an insta-kill. New art for CapShip cannon projectiles. Map Prop now removes all controller/keyboard text if using motion tracked controllers. All city block verts optimized roughly 25%. Removed countless unnecessary objects, pointless components and other (minor) performance and memory drains. Vultures tenancy to aim over the Osprey's hull fixed. Explosion volume for missiles and CapShip ordnance increased. Updated CapShip in Mission 3 to use new assets (though it's friendly so nothing much changed gameplay wise). Adjusted handle collision for Map Prop. All exhaust now persist their source dying for a modest duration (airships, missiles, falling crew).

Fixed

Fixed when the player spawns at very high or very low altitude, any altitude changes are inconsistently applied. Highlight on touch for Change Deck prop works better after the first use. Quit lever on Map prop works. Returns to Mission Select on any scenario other than Mission Select. Quits if on Mission Select.

Known Issues

All guns require motion tracked controllers. Console-style controller support will follow this release. Horizon/city z-fighting for mission 3 Vessels lost their night lights for mission 5 Auto campaign mission advancement on Map Prop off by 3. Bloom currently disabled, but an option toggle will follow this release. Thanks as always for your interest in Airship Commander. It only gets better from here!

What changed

1 fix0 additions0 changes0 removals
  • Compatibility
fixedHey folks! We've just made the Airship Commander 0.3 release LIVE! The build notes: New: Destroy Capital Ship scenario. Spawn from your own Warhawk, traverse the battlefield, and destroy the three critical hit locations on the enemy capital ship. Anti-CapShip and Anti-Airship missiles now available. Anti-CapShip gun: Man portable weapon that paints critical locations on the enemy CapShip to destroy with missile (keep on target for 5 seconds to fire). Point Defense gun: Man portable weapon that paints incoming Anti-Airship missiles to destroy with point defense projectiles (just touch target to fire). Bird gun: Man portable weapon that can be used to destroy robo-birds flying around airship. Rowboat Pointer: Used to designate the target of raiding rowboats (moved off player gaze) Tooltips added to Steering, Altitude, Map, Waypoint, Gun, Change Deck, and Option props. Chaperon Toggle: Toggle the VR chaperon on and off. Tooltip Toggle: Toggle the tooltips between proximity, always on, and always off. Red Navy faction added for Destroy Capital Ship scenario (Raptor, Vulture and Warhawk). Mirror match! Added Drop Bombs prop for motion tracked controllers to the lower deck of the raptor. Robo-Birds now emit feathers on death. Better: Change Deck props now require "use" to work instead of just touch (trigger). Altitude prop moved closer to Steering prop to reduce pointless teleporting. Steering, Altitude, Map and Waypoint props now a single mesh with atlased texture to reduce draw calls. Waypoints can now spawn multiple squadrons with a delay between each. Airships can now spawn other squadrons (Warhawks). Updated flag art. Collision with Capital Ships is an insta-kill. New art for CapShip cannon projectiles. Map Prop now removes all controller/keyboard text if using motion tracked controllers. All city block verts optimized roughly 25%. Removed countless unnecessary objects, pointless components and other (minor) performance and memory drains. Vultures tenancy to aim over the Osprey's hull fixed. Explosion volume for missiles and CapShip ordnance increased. Updated CapShip in Mission 3 to use new assets (though it's friendly so nothing much changed gameplay wise). Adjusted handle collision for Map Prop. All exhaust now persist their source dying for a modest duration (airships, missiles, falling crew). Fixed: Fixed when the player spawns at very high or very low altitude, any altitude changes are inconsistently applied. Highlight on touch for Change Deck prop works better after the first use. Quit lever on Map prop works. Returns to Mission Select on any scenario other than Mission Select. Quits if on Mission Select. Known Issues: All guns require motion tracked controllers. Console-style controller support will follow this release. Horizon/city z-fighting for mission 3 Vessels lost their night lights for mission 5 Auto campaign mission advancement on Map Prop off by 3. Bloom currently disabled, but an option toggle will follow this release. Thanks as always for your interest in Airship Commander. It only gets better from here!

Source

Steam News / 14 December 2016

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