Full notes
Full Airship Commander update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey folks! We've just made the Airship Commander 0.3 release LIVE!
The build notes
New: Destroy Capital Ship scenario. Spawn from your own Warhawk, traverse the battlefield, and destroy the three critical hit locations on the enemy capital ship. Anti-CapShip and Anti-Airship missiles now available.
Anti-CapShip gun
Man portable weapon that paints critical locations on the enemy CapShip to destroy with missile (keep on target for 5 seconds to fire).
Point Defense gun
Man portable weapon that paints incoming Anti-Airship missiles to destroy with point defense projectiles (just touch target to fire).
Bird gun
Man portable weapon that can be used to destroy robo-birds flying around airship.
Rowboat Pointer
Used to designate the target of raiding rowboats (moved off player gaze) Tooltips added to Steering, Altitude, Map, Waypoint, Gun, Change Deck, and Option props.
Chaperon Toggle
Toggle the VR chaperon on and off.
Tooltip Toggle
Toggle the tooltips between proximity, always on, and always off. Red Navy faction added for Destroy Capital Ship scenario (Raptor, Vulture and Warhawk). Mirror match! Added Drop Bombs prop for motion tracked controllers to the lower deck of the raptor. Robo-Birds now emit feathers on death.
Better
Change Deck props now require "use" to work instead of just touch (trigger). Altitude prop moved closer to Steering prop to reduce pointless teleporting. Steering, Altitude, Map and Waypoint props now a single mesh with atlased texture to reduce draw calls. Waypoints can now spawn multiple squadrons with a delay between each. Airships can now spawn other squadrons (Warhawks). Updated flag art. Collision with Capital Ships is an insta-kill. New art for CapShip cannon projectiles. Map Prop now removes all controller/keyboard text if using motion tracked controllers. All city block verts optimized roughly 25%. Removed countless unnecessary objects, pointless components and other (minor) performance and memory drains. Vultures tenancy to aim over the Osprey's hull fixed. Explosion volume for missiles and CapShip ordnance increased. Updated CapShip in Mission 3 to use new assets (though it's friendly so nothing much changed gameplay wise). Adjusted handle collision for Map Prop. All exhaust now persist their source dying for a modest duration (airships, missiles, falling crew).
Fixed
Fixed when the player spawns at very high or very low altitude, any altitude changes are inconsistently applied. Highlight on touch for Change Deck prop works better after the first use. Quit lever on Map prop works. Returns to Mission Select on any scenario other than Mission Select. Quits if on Mission Select.
Known Issues
All guns require motion tracked controllers. Console-style controller support will follow this release. Horizon/city z-fighting for mission 3 Vessels lost their night lights for mission 5 Auto campaign mission advancement on Map Prop off by 3. Bloom currently disabled, but an option toggle will follow this release. Thanks as always for your interest in Airship Commander. It only gets better from here!
What changed
- Compatibility
Source
Changelog.gg summarizes and formats this update. How we read updates.
