In this update6
Full notes
Full Airport X-Ray Simulator update
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What changed
- Gameplay
- Store
- UI and audio
- Performance
- Balance
- Fixes
Airport X-Ray Simulator changes
This update brings a major refresh to gameplay systems, accessibility tools, and visual fidelity — all based on community feedback. Below is a full breakdown of what’s new and improved.
Major Features & Overhauls
Multi-Bin Confiscation System Engaging, Simulation, and Custom game modes now use a categorized multi-bin system for confiscation:
Four bin types: Flammable / Fire Risk, Chemical / Toxic, Weapons / Sharp Objects, and Organic Waste
Items with multiple traits (e.g., spray paint) can go in either relevant bin
Incorrect sorting now results in a penalty (subject to tuning)
Each bin includes an info board with visual examples
Bins move as one in build mode
The small build-mode bin is disabled in these difficulties for now
Fresh Food Category Overhaul The former "Fruits and Vegetables" category is now Fresh Food, and includes:
Meat, fish, dairy, sandwiches, and of course, fruits and vegetables
New 3D models added (more coming soon)
Build Mode Improvements
Large objects now use grid-snapping (no more clunky physics)
Small cosmetic items still use physics-based placement
You can now move the mail bin
Work Room View & Graphics Options
Your work room now features windows and a full view of the airport tarmac
Aircraft will occasionally take off and land outside
New options to disable the outside view or just its shadows (for performance)
Accessibility & Gameplay Options
Bag Helper (New Accessibility Option)
Makes bags translucent when opened
Allows you to see and click through the interior more easily
Timer Controls
Option to fully disable the in-game timer
Timer now ticks at half-speed while editing your dog
You’ll now receive a warning if selecting a timed game mode
Balance Changes
Increased overall cigarette frequency
"No Smoking" career task reduced from 10 flagged cigarettes to 5
Reworded prohibited item frequency descriptions on difficulty select screen
Fixes & Improvements
Alcohol bottles now appear more consistently in x-ray view
Increased pill container collider size to prevent them falling into tables
Fixed bug that prevented build mode controls from displaying
Fixed bug that stopped zooming out when holding an object
Fixed multiple orientation bugs during object pickup
Fixed bug that allowed some luggage to be scanned
Fixed fidget spinner spinning on the wrong axis
Fixed bug where firearm permits occasionally didn’t show serial numbers
Fixed “More Passengers” event selecting incorrect values
Fixed Russian language formatting issue
Fixed a typo in the promotion UI
Added missing info to the Pilot Duck unlock
Additional Changes
Added SFX volume slider for outside aircraft
Added a toggle to hide UI on the x-ray screen
Added a new developer console for diagnostics (Numpad Enter)
Upgraded to Unity 6000.0.53f1 — shadows should now appear sharper and more stable
Added a rubber duck easter egg (shhh)
Custom passengers have been updated
Side Note: Due to limited willing beta testers on a large update, new bugs may be present, but I will do my absolute best to get any issues ironed out as soon as possible!
Craig.
Source
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