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Steam News5 December 20178y ago

Alpha Update 9 + 10, lots of updates

The last two updates (we push these out every couple days) cover a lot of ground, everything from changes to equipping parts, finalizing jump values, MoneyMakers having a purpose again....

Full notes

Full AirMech Wastelands update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

22 fixes2 additions5 changes3 removals
  • Fixes
  • Balance
  • Gameplay
  • Maps
  • UI and audio
  • Performance
fixedThe last two updates (we push these out every couple days) cover a lot of ground, everything from changes to equipping parts, finalizing jump values, MoneyMakers having a purpose again....and a ton of general bugs fixed. Feast your eyes on this list:
changedGeneral Updates:rebalanced some legacy parts
addedGeneral Updates:new Warthog and Paladin parts added
removedGeneral Updates:no longer allow multiple ammo parts to be equipped at the same time
removedGeneral Updates:removed AirMech and unit outlines while spectating
addedGeneral Updates:added Hangar upgrade tutorial to the Basecamp

AirMech Wastelands changes

fixedThe last two updates (we push these out every couple days) cover a lot of ground, everything from changes to equipping parts, finalizing jump values, MoneyMakers having a purpose again....and a ton of general bugs fixed. Feast your eyes on this list:
changedrebalanced some legacy parts
addednew Warthog and Paladin parts added
removedno longer allow multiple ammo parts to be equipped at the same time
removedremoved AirMech and unit outlines while spectating

The last two updates (we push these out every couple days) cover a lot of ground, everything from changes to equipping parts, finalizing jump values, MoneyMakers having a purpose again....and a ton of general bugs fixed. Feast your eyes on this list:

General Updates:

  • rebalanced some legacy parts

  • new Warthog and Paladin parts added

  • no longer allow multiple ammo parts to be equipped at the same time

  • removed AirMech and unit outlines while spectating

  • added Hangar upgrade tutorial to the Basecamp

  • Outposts and Moneymaker now increase unit stack regen rate

  • balance tweaks to jump and glide for mechs

  • tweaks to enemy waves on Fuel Shortage and Death March

  • removed option to hide Global chat from Settings

  • convoy only moves after acquiring the Osprey on Escort

  • tweaks for Void Striker effects

  • moved Keys to Scrap 'n Buy Bazaar (meant for veteran players who want them)

  • overhauled Escort to be a convoy mission

Bug Fixes:

  • fixed Saucer having considerably more armor than other mechs

  • fixed a bug that prevented some missions from ending on higher difficulties

  • fixed equipping multiple ammo parts (Angel sniper ammo is allowed with other ammo parts)

  • fixed mission objectives not clearing after abducting units on Harvest

  • fixed a timing issue with mission objectives on A Helping Hand

  • fixed some bugs with the Basecamp tutorial

  • fixed civilian cars getting stuck on each other

  • fixed not being able to pick up abducted units

  • fixed getting stuck firing Helix missiles after transforming

  • fixed a bug that prevented the player from entering the >Osprey on Escort

  • fixed units getting stuck in cargo after abducting on Site 52

  • fixed being able to destroy enemy units after defeat if using explosive rounds

  • fixed map mission info above spectator minimap and added difficulty

  • fixed civilian cars giving orders to the player's units on The High Road

  • fixed being able to blow up AirMechs in AirMech Unlock missions

  • fixed Harvest not ending if certain units were abducted

  • fixed civilian cars giving orders to your infantry on The High Road

  • fixed skipping the intro on The High Road

  • fixed collision for some props on The High Road

  • fixed showing the destroyed AirMech's image in respawn UI when playing coop

  • fixed some more crash bugs

Source

Steam News / 5 December 2017

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