Full notes
Full AirMech Wastelands update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Balance
- Gameplay
- Maps
- UI and audio
- Performance
AirMech Wastelands changes
The last two updates (we push these out every couple days) cover a lot of ground, everything from changes to equipping parts, finalizing jump values, MoneyMakers having a purpose again....and a ton of general bugs fixed. Feast your eyes on this list:
General Updates:
rebalanced some legacy parts
new Warthog and Paladin parts added
no longer allow multiple ammo parts to be equipped at the same time
removed AirMech and unit outlines while spectating
added Hangar upgrade tutorial to the Basecamp
Outposts and Moneymaker now increase unit stack regen rate
balance tweaks to jump and glide for mechs
tweaks to enemy waves on Fuel Shortage and Death March
removed option to hide Global chat from Settings
convoy only moves after acquiring the Osprey on Escort
tweaks for Void Striker effects
moved Keys to Scrap 'n Buy Bazaar (meant for veteran players who want them)
overhauled Escort to be a convoy mission
Bug Fixes:
fixed Saucer having considerably more armor than other mechs
fixed a bug that prevented some missions from ending on higher difficulties
fixed equipping multiple ammo parts (Angel sniper ammo is allowed with other ammo parts)
fixed mission objectives not clearing after abducting units on Harvest
fixed a timing issue with mission objectives on A Helping Hand
fixed some bugs with the Basecamp tutorial
fixed civilian cars getting stuck on each other
fixed not being able to pick up abducted units
fixed getting stuck firing Helix missiles after transforming
fixed a bug that prevented the player from entering the >Osprey on Escort
fixed units getting stuck in cargo after abducting on Site 52
fixed being able to destroy enemy units after defeat if using explosive rounds
fixed map mission info above spectator minimap and added difficulty
fixed civilian cars giving orders to the player's units on The High Road
fixed being able to blow up AirMechs in AirMech Unlock missions
fixed Harvest not ending if certain units were abducted
fixed civilian cars giving orders to your infantry on The High Road
fixed skipping the intro on The High Road
fixed collision for some props on The High Road
fixed showing the destroyed AirMech's image in respawn UI when playing coop
fixed some more crash bugs
Source
Changelog.gg summarizes and formats this update. How we read updates.
