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Steam News24 November 20178y ago

AirMech Wastelands is now available as Early Access!

Valve was working overtime and approved the game for release on Thanksgiving (see previous update) much to our surprise, so we're moving ahead with launching into Early Access with our Alpha build.

Full notes

Full AirMech Wastelands update

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What changed

0 fixes1 addition0 changes0 removals
  • UI and audio
addedValve was working overtime and approved the game for release on Thanksgiving (see previous update) much to our surprise, so we're moving ahead with launching into Early Access with our Alpha build. Launching during a Steam Sale is probably crazy right? That's normal for us. The game is already a lot of fun and very stable, but we need to get more live testing of the interaction with AirMech Strike. We've talked about this before, but if you are just joining us we have another game which is the PvP focused F2P version of AirMech. It is a different experience, but the core of the game (transforming mechs that build and move around units) is the same, so we are sharing accounts for the two games. That means if you are an existing AirMech player, stuff from there will show up for you in Wastelands, and the reverse is also true. It's really nice to not have to start over, but it definitely made things a bit more complex for us to sort out, and that is why we need an Early Access phase. We don't expect Early Access to last that long, however it depends on player feedback. We're locking in scope and shifting to fleshing out content, polish and bug fixing ahead of the 1.0 release, so your voice definitely counts right now. Please use the ingame bug/feedback system without hesitation, ask others in chat--we're glad to have more voices to help shape the future of AirMech Wastelands!

AirMech Wastelands changes

addedValve was working overtime and approved the game for release on Thanksgiving (see previous update) much to our surprise, so we're moving ahead with launching into Early Access with our Alpha build. Launching during a Steam Sale is probably crazy right? That's normal for us. The game is already a lot of fun and very stable, but we need to get more live testing of the interaction with AirMech Strike. We've talked about this before, but if you are just joining us we have another game which is the PvP focused F2P version of AirMech. It is a different experience, but the core of the game (transforming mechs that build and move around units) is the same, so we are sharing accounts for the two games. That means if you are an existing AirMech player, stuff from there will show up for you in Wastelands, and the reverse is also true. It's really nice to not have to start over, but it definitely made things a bit more complex for us to sort out, and that is why we need an Early Access phase. We don't expect Early Access to last that long, however it depends on player feedback. We're locking in scope and shifting to fleshing out content, polish and bug fixing ahead of the 1.0 release, so your voice definitely counts right now. Please use the ingame bug/feedback system without hesitation, ask others in chat--we're glad to have more voices to help shape the future of AirMech Wastelands!

Valve was working overtime and approved the game for release on Thanksgiving (see previous update) much to our surprise, so we're moving ahead with launching into Early Access with our Alpha build. Launching during a Steam Sale is probably crazy right? That's normal for us. The game is already a lot of fun and very stable, but we need to get more live testing of the interaction with AirMech Strike. We've talked about this before, but if you are just joining us we have another game which is the PvP focused F2P version of AirMech. It is a different experience, but the core of the game (transforming mechs that build and move around units) is the same, so we are sharing accounts for the two games. That means if you are an existing AirMech player, stuff from there will show up for you in Wastelands, and the reverse is also true. It's really nice to not have to start over, but it definitely made things a bit more complex for us to sort out, and that is why we need an Early Access phase. We don't expect Early Access to last that long, however it depends on player feedback. We're locking in scope and shifting to fleshing out content, polish and bug fixing ahead of the 1.0 release, so your voice definitely counts right now. Please use the ingame bug/feedback system without hesitation, ask others in chat--we're glad to have more voices to help shape the future of AirMech Wastelands!

Source

Steam News / 24 November 2017

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