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Steam News23 November 20178y ago

Launch delayed to Nov 29th, our fault

Sorry to have to update and say the Early Access release has been delayed to November 29th.

Full notes

Full AirMech Wastelands update

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What changed

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  • Maps
fixedSorry to have to update and say the Early Access release has been delayed to November 29th. (next Wednesday) This only affects people who want to buy AirMech Wastelands and don't already have it--remember if you made ANY purchase in AirMech Strike (the F2P sister game) before November 1st, you can get Wastelands for free by going into AirMech Strike chat and clicking the "Wastelands" link. The delay is our fault. We had some boxes checked in the store page (map editor, achievements) which are coming but not yet included, and on review Valve pointed out we needed to change those things. We also needed to add our EULA/ToU so that Valve can show it as part of the install flow, so they can also say they showed it to you. (this ToU has always been shown ingame, but it tells the Carbon servers this, not Valves, so we understand why it should show it this way) We were notified we failed the review pass on Monday, and immediately made the corrections and resubmitted, crossing our fingers. As it is Thanksgiving week here in the US I guess that slows things down, understandably. The next good date for us to launch will be the following Wednesday. Sorry for the delay, it's our fault for not double checking all the technical requirements. We were over confident since the game itself is working fine (and lots of people are playing) and messed up the basics. This doesn't slow down work on the game however, so the upside is that more bugs will be fixed, more cool things added when you do get to it. And besides, the Steam Sale is going on! Check your wishlists, and check your friend's wishlists too! It can be just as fun to buy and gift some great games as it is to get them for yourself. :)

AirMech Wastelands changes

fixedSorry to have to update and say the Early Access release has been delayed to November 29th. (next Wednesday) This only affects people who want to buy AirMech Wastelands and don't already have it--remember if you made ANY purchase in AirMech Strike (the F2P sister game) before November 1st, you can get Wastelands for free by going into AirMech Strike chat and clicking the "Wastelands" link. The delay is our fault. We had some boxes checked in the store page (map editor, achievements) which are coming but not yet included, and on review Valve pointed out we needed to change those things. We also needed to add our EULA/ToU so that Valve can show it as part of the install flow, so they can also say they showed it to you. (this ToU has always been shown ingame, but it tells the Carbon servers this, not Valves, so we understand why it should show it this way) We were notified we failed the review pass on Monday, and immediately made the corrections and resubmitted, crossing our fingers. As it is Thanksgiving week here in the US I guess that slows things down, understandably. The next good date for us to launch will be the following Wednesday. Sorry for the delay, it's our fault for not double checking all the technical requirements. We were over confident since the game itself is working fine (and lots of people are playing) and messed up the basics. This doesn't slow down work on the game however, so the upside is that more bugs will be fixed, more cool things added when you do get to it. And besides, the Steam Sale is going on! Check your wishlists, and check your friend's wishlists too! It can be just as fun to buy and gift some great games as it is to get them for yourself. :)

Sorry to have to update and say the Early Access release has been delayed to November 29th. (next Wednesday) This only affects people who want to buy AirMech Wastelands and don't already have it--remember if you made ANY purchase in AirMech Strike (the F2P sister game) before November 1st, you can get Wastelands for free by going into AirMech Strike chat and clicking the "Wastelands" link. The delay is our fault. We had some boxes checked in the store page (map editor, achievements) which are coming but not yet included, and on review Valve pointed out we needed to change those things. We also needed to add our EULA/ToU so that Valve can show it as part of the install flow, so they can also say they showed it to you. (this ToU has always been shown ingame, but it tells the Carbon servers this, not Valves, so we understand why it should show it this way) We were notified we failed the review pass on Monday, and immediately made the corrections and resubmitted, crossing our fingers. As it is Thanksgiving week here in the US I guess that slows things down, understandably. The next good date for us to launch will be the following Wednesday. Sorry for the delay, it's our fault for not double checking all the technical requirements. We were over confident since the game itself is working fine (and lots of people are playing) and messed up the basics. This doesn't slow down work on the game however, so the upside is that more bugs will be fixed, more cool things added when you do get to it. And besides, the Steam Sale is going on! Check your wishlists, and check your friend's wishlists too! It can be just as fun to buy and gift some great games as it is to get them for yourself. :)

Source

Steam News / 23 November 2017

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