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Steam News6 April 20188y ago

I'm making a note here: Huge success!

The previous patchnotes were accidentally deleted, sorry about that, so this is a repost plus a few fixes. A new update should be coming later on Friday. Update 267 and 267.1 We survived the weekend!

Full notes

Full AirMech update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes11 additions10 changes1 removal
  • Gameplay
  • Server
  • Balance
  • Maps
  • UI and audio
  • Fixes
addedThe previous patchnotes were accidentally deleted, sorry about that, so this is a repost plus a few fixes. A new update should be coming later on Friday.
addedUpdate 267 and 267.1We survived the weekend! Launch is going well, and after fixes this weekend things seem to be in a more reliable state. Chat has been good since Sunday night and Market has been good since Monday. We've been gathering feedback from the large influx of new players and very carefully planning out the next changes--unlike normal, we're a bit more nervous about wanting to upset things when we have so many new players joining us. So this patch focuses on bug fixes and tweaks to the user experience. New players are strongly encouraged to play the pilot missions under Training. They start out easy and get harder, and have really nice Quest rewards tied to them. The Challenges are super quick to do and also give good reward. You should level up super fast by starting there instead of focusing on Quickplay. We have also reduced the level requirement to get out of the "new player flow", but please do practice the basics first or get a friend to join you before you go full PvP. Once you are level 4, use Custom Games to setup whatever kind of practice environment you want. We've finished the core of the new automated Tournaments system and will start to test this on the live server. Most of the bits are a bit temporary looking, and hidden unless there is an active Tournament, so you won't see anything at first. But if you do, know we are testing things and it might have some bugs. The plan is to have tournaments for various skill levels and sizes weekly in every region with some nice rewards for everyone.
changedChangesBalance pass for Warthog (more details next full update)
changedChangesStubbing in map selection for tournaments (preparing for testing)
addedChangesFirst pass on new watch/spectate ui
addedChangesAdded spectator server flag on watch ui
Moneymaker build time8.05.5Moneymaker build time decreased, nerf

AirMech changes

addedThe previous patchnotes were accidentally deleted, sorry about that, so this is a repost plus a few fixes. A new update should be coming later on Friday.
addedWe survived the weekend! Launch is going well, and after fixes this weekend things seem to be in a more reliable state. Chat has been good since Sunday night and Market has been good since Monday. We've been gathering feedback from the large influx of new players and very carefully planning out the next changes--unlike normal, we're a bit more nervous about wanting to upset things when we have so many new players joining us. So this patch focuses on bug fixes and tweaks to the user experience. New players are strongly encouraged to play the pilot missions under Training. They start out easy and get harder, and have really nice Quest rewards tied to them. The Challenges are super quick to do and also give good reward. You should level up super fast by starting there instead of focusing on Quickplay. We have also reduced the level requirement to get out of the "new player flow", but please do practice the basics first or get a friend to join you before you go full PvP. Once you are level 4, use Custom Games to setup whatever kind of practice environment you want. We've finished the core of the new automated Tournaments system and will start to test this on the live server. Most of the bits are a bit temporary looking, and hidden unless there is an active Tournament, so you won't see anything at first. But if you do, know we are testing things and it might have some bugs. The plan is to have tournaments for various skill levels and sizes weekly in every region with some nice rewards for everyone.
changedBalance pass for Warthog (more details next full update)
changedStubbing in map selection for tournaments (preparing for testing)
addedFirst pass on new watch/spectate ui

The previous patchnotes were accidentally deleted, sorry about that, so this is a repost plus a few fixes. A new update should be coming later on Friday.

Update 267 and 267.1

We survived the weekend! Launch is going well, and after fixes this weekend things seem to be in a more reliable state. Chat has been good since Sunday night and Market has been good since Monday. We've been gathering feedback from the large influx of new players and very carefully planning out the next changes--unlike normal, we're a bit more nervous about wanting to upset things when we have so many new players joining us. So this patch focuses on bug fixes and tweaks to the user experience. New players are strongly encouraged to play the pilot missions under Training. They start out easy and get harder, and have really nice Quest rewards tied to them. The Challenges are super quick to do and also give good reward. You should level up super fast by starting there instead of focusing on Quickplay. We have also reduced the level requirement to get out of the "new player flow", but please do practice the basics first or get a friend to join you before you go full PvP. Once you are level 4, use Custom Games to setup whatever kind of practice environment you want. We've finished the core of the new automated Tournaments system and will start to test this on the live server. Most of the bits are a bit temporary looking, and hidden unless there is an active Tournament, so you won't see anything at first. But if you do, know we are testing things and it might have some bugs. The plan is to have tournaments for various skill levels and sizes weekly in every region with some nice rewards for everyone.

Changes

  • Balance pass for Warthog (more details next full update)

  • Stubbing in map selection for tournaments (preparing for testing)

  • First pass on new watch/spectate ui

  • Added spectator server flag on watch ui

  • Moneymaker build time decreased from 8.0 to 5.5 (Council request)

  • Setup collections button in lobby

  • Replacing temp map preview for storm

  • Removed Facebook quest (since we removed our Facebook page)

  • lower requirement to get out of new player flow

  • update display requirements for promo tabs

  • Added bottom gradient for mini inspect dialog to indicate more text

  • Added a longer version for the descriptions on the mini inspect dialog if there aren't any buttons

Bugfixes

  • Fix for being put on opposite teams with your friend in unranked games

  • Fallback method for pinging servers to fix "no ping data" cases

  • Stability fixes for Market and Chat servers

  • Hong Kong server should be back online

  • Fix for joining queue after setting up team using the bottom menu shortcuts

  • Fix quit from tutorial

  • Some tweaks for new watch/spectate menu

  • read market 'error' result on myandavail and make it available to script

  • Modify "no game to spectate message" on watch menu

  • Keep top container in spectate menu ui visible when no match is selected

  • Fix size of player names when inspecting a match to spectate

  • Fix overlapping text in spectator menu

  • Fix not being able to click "P" to switch to party chat (AM9773)

  • Small tweak for AirMech class selector in hangar

  • Added "disabled minimap" ui state

  • Updated some challenge maps that were hiding minimap to use new disabled state

  • Add 'DeployAutoSwitch' symbol to saved settings

Source

Steam News / 6 April 2018

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