Full notes
Full AirMech update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- UI and audio
- Events
- Maps
- Performance
AirMech changes
Below is a catchup of the recent patches from the last couple weeks. We always post patchnotes ingame, but as we have been super busy preparing to leave Early Access we have let posting here lag a bit behind. Post-Early Access, updates will always be posted here along with ingame. As we move into the home stretch toward leaving Early Access, we wanted to give the Player Market one more chance of being opened up. The game has changed a lot in what items are desireable and what affects gameplay, so our concerns about keeping the Player Market restricted to VIPs may no longer be needed. We will definitely be keeping an eye on all things related to the Player Market since we would love to have it open to everyone again if we can avoid the headaches that came along with it. Please be aware that for convenience we allow items that are intended for AirMech Wastelands to be shown in AirMech Strike. As the new Player Market was originally supposed to be exclusively for Wastelands players, this was fine, but it does have the potential to cause confusion. If new players are confused a bit about things which have the Wastelands icon, try to help explain how it works and be patient as we give this a shot.
Changes
update saucer deathray AOE damage to council numbers (25%, 2->4 range)
allow saucer deathray to target airmode airmechs and air units
adding pulsed AOE damage to Saucer Deathray ability
prepare market for non-VIP use
add market chat tab
add Rumble 3 promo banner and billboard
merge selling dialog into main market window
add more use tips for how to sell on market window
make mail close buttons like others in the UI
add dedicated Market chat channel
add icon shortcuts for inventory/market/friends to info tab
Enable PiDay items on Strike/Wastelands
don't mark books as wastelands content, since they aren't anymore
Added sfx for when unit configuration ui slides open
Added sfx when market ui open/closes
add 'Collection' and 'Market' ui nav links
Updated AirMech class buttons in customization ui
Make it rain Diamonds during a Diamond Roll
make chat window not dragable
improve spectate hud layout
fix display of recalibrated airmech parts in strike
animate lobby tree
add proper art for Rumble 3
testing game event cards
reduce keypress influence to switch from gamepad back to mouse keyboard input. So you can more easily play with gamepad, and use the keyboard for some commands
Added springtime lobby tree
More sound effects hookups for ui
FollowMech: Tighten up the moving target, increase the range where it will settle for when stopped.
FollowMech: units more likely to stay put once they get into position.
Add Wind sfx to Training level, to break up some of the quiet spots when no action takes place
Add additional Sets for missing holidays
Add additional themed content sets
Move holiday Sets and put them in calendar order
Add missing and new items to existing Sets
Remove pre-placed stasis mines on lower pathway of Storm, council request
reduce helix missiles activated buff to 2x charge speed (down from 3x)
move color chooser above units in lobby
Fixed crash bug in the editor related to dragging a tile quickly.
Updated Saucer Abduct tool-tip with activated ability information
update saucer abduct activated ability per council input +100% rate (base and percent) for 5s on 45s cooldown
Source
Changelog.gg summarizes and formats this update. How we read updates.
