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Steam News30 March 20188y ago

Updates 262, 263, 264, 265, 266

Below is a catchup of the recent patches from the last couple weeks. We always post patchnotes ingame, but as we have been super busy preparing to leave Early Access we have let posting here lag a bit behind.

Full notes

Full AirMech update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes16 additions8 changes1 removal
  • Balance
  • Gameplay
  • UI and audio
  • Events
  • Maps
  • Performance
addedBelow is a catchup of the recent patches from the last couple weeks. We always post patchnotes ingame, but as we have been super busy preparing to leave Early Access we have let posting here lag a bit behind. Post-Early Access, updates will always be posted here along with ingame. As we move into the home stretch toward leaving Early Access, we wanted to give the Player Market one more chance of being opened up. The game has changed a lot in what items are desireable and what affects gameplay, so our concerns about keeping the Player Market restricted to VIPs may no longer be needed. We will definitely be keeping an eye on all things related to the Player Market since we would love to have it open to everyone again if we can avoid the headaches that came along with it. Please be aware that for convenience we allow items that are intended for AirMech Wastelands to be shown in AirMech Strike. As the new Player Market was originally supposed to be exclusively for Wastelands players, this was fine, but it does have the potential to cause confusion. If new players are confused a bit about things which have the Wastelands icon, try to help explain how it works and be patient as we give this a shot.
changedChangesupdate saucer deathray AOE damage to council numbers (25%, 2->4 range)
addedChangesadding pulsed AOE damage to Saucer Deathray ability
addedChangesadd market chat tab
addedChangesadd Rumble 3 promo banner and billboard
addedChangesadd more use tips for how to sell on market window
update saucer deathray AOE damage to council numbers (25%,24update saucer deathray AOE damage to council numbers (25%, increased, buff

AirMech changes

addedBelow is a catchup of the recent patches from the last couple weeks. We always post patchnotes ingame, but as we have been super busy preparing to leave Early Access we have let posting here lag a bit behind. Post-Early Access, updates will always be posted here along with ingame. As we move into the home stretch toward leaving Early Access, we wanted to give the Player Market one more chance of being opened up. The game has changed a lot in what items are desireable and what affects gameplay, so our concerns about keeping the Player Market restricted to VIPs may no longer be needed. We will definitely be keeping an eye on all things related to the Player Market since we would love to have it open to everyone again if we can avoid the headaches that came along with it. Please be aware that for convenience we allow items that are intended for AirMech Wastelands to be shown in AirMech Strike. As the new Player Market was originally supposed to be exclusively for Wastelands players, this was fine, but it does have the potential to cause confusion. If new players are confused a bit about things which have the Wastelands icon, try to help explain how it works and be patient as we give this a shot.
changedupdate saucer deathray AOE damage to council numbers (25%, 2->4 range)
addedadding pulsed AOE damage to Saucer Deathray ability
addedadd market chat tab
addedadd Rumble 3 promo banner and billboard

Below is a catchup of the recent patches from the last couple weeks. We always post patchnotes ingame, but as we have been super busy preparing to leave Early Access we have let posting here lag a bit behind. Post-Early Access, updates will always be posted here along with ingame. As we move into the home stretch toward leaving Early Access, we wanted to give the Player Market one more chance of being opened up. The game has changed a lot in what items are desireable and what affects gameplay, so our concerns about keeping the Player Market restricted to VIPs may no longer be needed. We will definitely be keeping an eye on all things related to the Player Market since we would love to have it open to everyone again if we can avoid the headaches that came along with it. Please be aware that for convenience we allow items that are intended for AirMech Wastelands to be shown in AirMech Strike. As the new Player Market was originally supposed to be exclusively for Wastelands players, this was fine, but it does have the potential to cause confusion. If new players are confused a bit about things which have the Wastelands icon, try to help explain how it works and be patient as we give this a shot.

Changes

  • update saucer deathray AOE damage to council numbers (25%, 2->4 range)

  • allow saucer deathray to target airmode airmechs and air units

  • adding pulsed AOE damage to Saucer Deathray ability

  • prepare market for non-VIP use

  • add market chat tab

  • add Rumble 3 promo banner and billboard

  • merge selling dialog into main market window

  • add more use tips for how to sell on market window

  • make mail close buttons like others in the UI

  • add dedicated Market chat channel

  • add icon shortcuts for inventory/market/friends to info tab

  • Enable PiDay items on Strike/Wastelands

  • don't mark books as wastelands content, since they aren't anymore

  • Added sfx for when unit configuration ui slides open

  • Added sfx when market ui open/closes

  • add 'Collection' and 'Market' ui nav links

  • Updated AirMech class buttons in customization ui

  • Make it rain Diamonds during a Diamond Roll

  • make chat window not dragable

  • improve spectate hud layout

  • fix display of recalibrated airmech parts in strike

  • animate lobby tree

  • add proper art for Rumble 3

  • testing game event cards

  • reduce keypress influence to switch from gamepad back to mouse keyboard input. So you can more easily play with gamepad, and use the keyboard for some commands

  • Added springtime lobby tree

  • More sound effects hookups for ui

  • FollowMech: Tighten up the moving target, increase the range where it will settle for when stopped.

  • FollowMech: units more likely to stay put once they get into position.

  • Add Wind sfx to Training level, to break up some of the quiet spots when no action takes place

  • Add additional Sets for missing holidays

  • Add additional themed content sets

  • Move holiday Sets and put them in calendar order

  • Add missing and new items to existing Sets

  • Remove pre-placed stasis mines on lower pathway of Storm, council request

  • reduce helix missiles activated buff to 2x charge speed (down from 3x)

  • move color chooser above units in lobby

  • Fixed crash bug in the editor related to dragging a tile quickly.

  • Updated Saucer Abduct tool-tip with activated ability information

  • update saucer abduct activated ability per council input +100% rate (base and percent) for 5s on 45s cooldown

Source

Steam News / 30 March 2018

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