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Steam News1 March 20188y ago

Damn It Feels Good To Be A Gangsta

The Gangster makes short work of lighter units. AIRMECH STRIKE UPDATE #262 The Gangster is now available!

Full notes

Full AirMech update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions8 changes0 removals
  • UI and audio
  • Store
  • Gameplay
  • Balance
  • Performance
  • Maps
addedAIRMECH STRIKE UPDATE #262The Gangster is now available! With wheels in stead of treads, this heavy truck chassis has a lot of mobility, decent armor, and a nasty gattling gun. Sounds pefectly OP--be aware it isn't cheap to build and requires level 6 to build, so don't think you'll be Fort rushing using these out of the gate. But once you can build them, they are quite a threat to infantry and AirMechs alike. We have another new unit coming next week, however our primary focus is on bugfixes right now, next up being a deeper balance pass to prepare for finally hitting that "release" button and leaving Early Access! There are always a ton of things we want to do but the game is in a nice stable spot where it makes sense to leave Early Access. A feature we have been working on but probably won't be finalized for leaving Early Access is our new automated Tournament system. Inspired by Bloodline Champions, we wanted to make it much easier to host weekly tournaments all around the world on a regular and automated schedule. More info on this soon, and we might be running some small and quick tournaments over the next week for testing. This is intended to replace the previous weekly leaderboard race for PvP rewards. It's also possible (but not yet confirmed) that players or Factions will be able to create tournaments specifying their own rules and prizes. We see a lot of really cool things that can come from this. We love getting bug reports, balance feedback, and whatever is on your mind using the ingame reporting tool! While we can't reply to them, we do read them all and appreciate your feedback. Especially now as we are working down to our final short list of things to do before we fully launch AirMech Strike to the world!
changedNEW CONTENTProtectorate of Justice - pet designed by Liquidsnake3 (Shop variant, can be Gold plated)
changedNEW CONTENTDisco Ball - pet designed by ProProProPro (Shop variant)
changedCHANGESUpdated FAQs
changedCHANGESincreased Missile Silo Marker HP to prevent Striker Sword from destroying it without assistance 3500 > 4500
addedCHANGESadd even lower quality 4 level, no shadows (Wreckz mode)

AirMech changes

addedThe Gangster is now available! With wheels in stead of treads, this heavy truck chassis has a lot of mobility, decent armor, and a nasty gattling gun. Sounds pefectly OP--be aware it isn't cheap to build and requires level 6 to build, so don't think you'll be Fort rushing using these out of the gate. But once you can build them, they are quite a threat to infantry and AirMechs alike. We have another new unit coming next week, however our primary focus is on bugfixes right now, next up being a deeper balance pass to prepare for finally hitting that "release" button and leaving Early Access! There are always a ton of things we want to do but the game is in a nice stable spot where it makes sense to leave Early Access. A feature we have been working on but probably won't be finalized for leaving Early Access is our new automated Tournament system. Inspired by Bloodline Champions, we wanted to make it much easier to host weekly tournaments all around the world on a regular and automated schedule. More info on this soon, and we might be running some small and quick tournaments over the next week for testing. This is intended to replace the previous weekly leaderboard race for PvP rewards. It's also possible (but not yet confirmed) that players or Factions will be able to create tournaments specifying their own rules and prizes. We see a lot of really cool things that can come from this. We love getting bug reports, balance feedback, and whatever is on your mind using the ingame reporting tool! While we can't reply to them, we do read them all and appreciate your feedback. Especially now as we are working down to our final short list of things to do before we fully launch AirMech Strike to the world!
changedProtectorate of Justice - pet designed by Liquidsnake3 (Shop variant, can be Gold plated)
changedDisco Ball - pet designed by ProProProPro (Shop variant)
changedUpdated FAQs
changedincreased Missile Silo Marker HP to prevent Striker Sword from destroying it without assistance 3500 > 4500

The Gangster makes short work of lighter units.

AIRMECH STRIKE UPDATE #262

The Gangster is now available! With wheels in stead of treads, this heavy truck chassis has a lot of mobility, decent armor, and a nasty gattling gun. Sounds pefectly OP--be aware it isn't cheap to build and requires level 6 to build, so don't think you'll be Fort rushing using these out of the gate. But once you can build them, they are quite a threat to infantry and AirMechs alike. We have another new unit coming next week, however our primary focus is on bugfixes right now, next up being a deeper balance pass to prepare for finally hitting that "release" button and leaving Early Access! There are always a ton of things we want to do but the game is in a nice stable spot where it makes sense to leave Early Access. A feature we have been working on but probably won't be finalized for leaving Early Access is our new automated Tournament system. Inspired by Bloodline Champions, we wanted to make it much easier to host weekly tournaments all around the world on a regular and automated schedule. More info on this soon, and we might be running some small and quick tournaments over the next week for testing. This is intended to replace the previous weekly leaderboard race for PvP rewards. It's also possible (but not yet confirmed) that players or Factions will be able to create tournaments specifying their own rules and prizes. We see a lot of really cool things that can come from this. We love getting bug reports, balance feedback, and whatever is on your mind using the ingame reporting tool! While we can't reply to them, we do read them all and appreciate your feedback. Especially now as we are working down to our final short list of things to do before we fully launch AirMech Strike to the world!

NEW CONTENT

  • Gangster - fast attack vehicle with a chaingun. Level 6 build requirement.

  • Protectorate of Justice - pet designed by Liquidsnake3 (Shop variant, can be Gold plated)

  • Wisdom Guardian - pet designed by Liquidsnake3 (special reserve)

  • Disco Ball - pet designed by ProProProPro (Shop variant)

CHANGES

  • Local Player fog now focuses on the watch player, not the local player.

  • let allies, spectators and replays show cloaked units w/ a min clamp on the cloaking (0.75) as the local player sees themselves

  • Updated FAQs

  • increased Missile Silo Marker HP to prevent Striker Sword from destroying it without assistance 3500 > 4500

  • add even lower quality 4 level, no shadows (Wreckz mode)

  • reduce default quality for weaker GPUS to 3 and 4 respectively

  • reword shadow sampling logic for all shaders and quality levels

  • add gaussian blur passes and offset subpixel sampling in most shadow sampling

  • update Disco Ball icon

  • tournament UI work (in progress)

  • setting up tournament join commands

  • setting up brackets and qualifiers for tournament

  • preliminary gamepad support for main menu (work is being done, still not useable)

  • make invite list background size dynamic

  • Hide chat during map preview mode

  • Don't show map preview on tutorial map

  • Disable tournament billboard in lobby

  • Update Common Name for Gold VIP Cubes

  • Some more setup for faction boosts

  • Update some mini inspect buttons

  • on unit stealth, don't make completely invisible to spectators and replays

  • Adding crate sequence back into strike and fixing up timing

BUGFIXES

  • fix

Source

Steam News / 1 March 2018

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