What changed
4 fixes11 additions6 changes3 removals
- Server
- Store
- Gameplay
- Events
- UI and audio
- Maps
addedBig things to note are the new abilities for Neo and Osprey. Neo now can do a powerful backstab attack while cloaked, and also has a super-stealth activated mode. Osprey has turned to the dark side and has tuned his nano tool to disassemble enemy units as a weapon! Both are experimental and will get ongoing improvements, fixes, and balanced. Feedback is most welcome. This patch (and the pre-patch just before) was testing out something requested by members of the community: the removal of level requirements to build the more powerful units. These units generally are very expensive, take a long time to build, and use a lot of upkeep, so their feeling was why restrict them? In the end, I think this would make it so the whole game would have to be toned down. Instead I want to see super units stay super units, and put level requirements back on them. But, it was a fun experiment to do along with the community. We like to try things out sometimes especially if the community can make a strong case for it. This system will be changed back for next patch, so last chance to mess around with it! Lots of significant changes to server selection process. A few bugs were found that potentially allowed some players to escape the servers they should be assigned to, cascading into bad games for whoever they matched with. We also redid how we calculate the estimated pings, and while we were at it we revamped the region map to provide more detailed feedback on which servers are good, ok, and bad. Click the region icons near the bottom when you are queued in any online game to bring it up.
addedGeneral Updates:"Try Me" and "Try On" option added for AirMechs and some cosmetics
changedGeneral Updates:loadout cycling reduced from 3 to 2 for online and solo matches
addedGeneral Updates:added a melee sneak attack to Neo 's Cloak
changedGeneral Updates:Neo will now be slightly visible for the local player when cloaked
changedGeneral Updates:improved targeting AirMechs in ground mode with Osprey 's Heal Beam
loadout cycling3→2↓loadout cycling decreased, nerfAirMech changes
addedBig things to note are the new abilities for Neo and Osprey. Neo now can do a powerful backstab attack while cloaked, and also has a super-stealth activated mode. Osprey has turned to the dark side and has tuned his nano tool to disassemble enemy units as a weapon! Both are experimental and will get ongoing improvements, fixes, and balanced. Feedback is most welcome. This patch (and the pre-patch just before) was testing out something requested by members of the community: the removal of level requirements to build the more powerful units. These units generally are very expensive, take a long time to build, and use a lot of upkeep, so their feeling was why restrict them? In the end, I think this would make it so the whole game would have to be toned down. Instead I want to see super units stay super units, and put level requirements back on them. But, it was a fun experiment to do along with the community. We like to try things out sometimes especially if the community can make a strong case for it. This system will be changed back for next patch, so last chance to mess around with it! Lots of significant changes to server selection process. A few bugs were found that potentially allowed some players to escape the servers they should be assigned to, cascading into bad games for whoever they matched with. We also redid how we calculate the estimated pings, and while we were at it we revamped the region map to provide more detailed feedback on which servers are good, ok, and bad. Click the region icons near the bottom when you are queued in any online game to bring it up.
added"Try Me" and "Try On" option added for AirMechs and some cosmetics
changedloadout cycling reduced from 3 to 2 for online and solo matches
addedadded a melee sneak attack to Neo 's Cloak
changedNeo will now be slightly visible for the local player when cloaked
Big things to note are the new abilities for Neo and Osprey. Neo now can do a powerful backstab attack while cloaked, and also has a super-stealth activated mode. Osprey has turned to the dark side and has tuned his nano tool to disassemble enemy units as a weapon! Both are experimental and will get ongoing improvements, fixes, and balanced. Feedback is most welcome. This patch (and the pre-patch just before) was testing out something requested by members of the community: the removal of level requirements to build the more powerful units. These units generally are very expensive, take a long time to build, and use a lot of upkeep, so their feeling was why restrict them? In the end, I think this would make it so the whole game would have to be toned down. Instead I want to see super units stay super units, and put level requirements back on them. But, it was a fun experiment to do along with the community. We like to try things out sometimes especially if the community can make a strong case for it. This system will be changed back for next patch, so last chance to mess around with it! Lots of significant changes to server selection process. A few bugs were found that potentially allowed some players to escape the servers they should be assigned to, cascading into bad games for whoever they matched with. We also redid how we calculate the estimated pings, and while we were at it we revamped the region map to provide more detailed feedback on which servers are good, ok, and bad. Click the region icons near the bottom when you are queued in any online game to bring it up.
General Updates:
main menu rework
"Try Me" and "Try On" option added for AirMechs and some cosmetics
pre-game timer is now 60 seconds in solo matches
loadout cycling reduced from 3 to 2 for online and solo matches
made Neo Cloak an activated ability
added a melee sneak attack to Neo's Cloak
Neo will now be slightly visible for the local player when cloaked
Neo rework is still ongoing, so there will be some issues...
improved targeting AirMechs in ground mode with Osprey's Heal Beam
Osprey Heal Beam no longer overheals to power shield. Restore ability now has activated mode which overshields nearby units
Osprey Heal Beam can lifedrain Enemy units. Try it out
this is a work in progress...
right trigger now fires Angel's Railgun when using gamepad
added icons for AirMech heads
Hero units now accept orders
"Challenge" and "Defeat Pilot"Quests updated and re-enabled
added progress bars when hovering over a Quest
reduced level requirements on PvP Quests
AirMech AI will no longer build in the pre-game phase
reduced collision size of medium units
Bomber no longer faces the mouse cursor when bombing
Collection browse mode added back to the Inventory UI
updates and improvements to server browser and latency checking
boost Icons added back into menus and game UI
added support for more Steam currencies
in-game AirMail enabled for all players
removed stray music fades from maps
Bug Fixes:
Angel sniper shot should be working again
Bomber rapid fire rate issue fixed
fix for Neo not being able to shoot after using Backstab attack
multiple crash and desync